Halfling Luck: Difference between revisions

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{{Passive feature page
{{Passive feature page
| image = Halfling Luck.webp
| image = Halfling Luck.webp
| icon = Halfling Luck Icon.webp
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw.
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw.
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll.
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll.
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* 1.05 whatever the target roll is
* 1.05 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical strike.
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success.


On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
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* 1.03 for a target roll of 11 or a flat +2.44% chance to hit
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit
...
...
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical strike.
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success.


On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
* 1.10 whatever the target roll is
* 1.10 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical strike.
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success.


=== Chance to fail comparisons ===
=== Chance to fail comparisons ===

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