Modding:Hair Meshes: Difference between revisions

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(→‎Hairs: add bardic inspiration)
 
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|Immortality
|Immortality
|HAIR_HUM_F_Curly_Long_B_Spring
|HAIR_HUM_F_Curly_Long_B_Spring
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|[[File:Immortality.png|thumb]]
|[[File:Immortality.png|thumb]]
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|Layered Lob
|Layered Lob
|HAIR_HUM_F_Straight_Short_L
|HAIR_HUM_F_Straight_Short_L
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|f99e60ca-c050-e254-f915-a70ed9cf9b5c
|[[File:Layered Lob.png|thumb]]
|[[File:Layered Lob.png|thumb]]
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|Springtime Entanglement
|Springtime Entanglement
|HAIR_HUM_F_Wavy_Short_A
|HAIR_HUM_F_Wavy_Short_A
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|17564f06-f8a5-d2c4-a18c-e004b8033108
|[[File:Springtime Entanglement.png|thumb]]
|[[File:Springtime Entanglement.png|thumb]]
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|Faerun Fantasia
|Faerun Fantasia
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|HAIR_HUM_M_Dreads_Long_A_Spring
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|5180e761-e2b4-79c8-da39-1d9edf55c5c4
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|Kwahom
|Kwahom
|HAIR_HUM_M_Straight_Short_D
|49a55cc6-90c3-22c2-2655-564b9680bf14
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|49a55cc6-90c3-22c2-2655-564b9680bf14
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|Knave Braid
|HAIR_HUM_M_Braids_Long_B_Spring
|7feed56a-8b71-da1e-4083-dcf5f6239b56
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Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair.
Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair.
The helmet hair version that a headwear will use is set in the headwear's RootTemplate, but if none is set then it will use the same version assigned to the ParentTemplate item.
Version A is typically used by helmets, to which the base ParentTemplateID is c58a1f91-ec1b-49c8-96ab-d94d4be4b584 (aka "ARM_Helmet_Leather" or "ARM_Headwear_Leather_A").
Version B is not currently used by vanilla headwear.
Version C is typically used by hats, to which the base ParentTemplateID is 4d2e0931-3a01-4759-834b-8ae36749daab (aka "ARM_Hat" or "CLT_Headwear_H").


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