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Produce Flame: Difference between revisions
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{{SpellPage | |||
| name = Produce Flame | |||
| image = Produce Flame Icon.png | |||
| level = cantrip | |||
| school = Conjuration | |||
| classes = Druid | |||
| summary = It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies. | |||
| description = A flickering flame appears in your hand. It sheds bright light in a {{radius|m=9|ft=30}} radius and deals {{DamageText|1d8|Fire}} damage when thrown. | |||
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. | |||
| action type = action | |||
| range = self | |||
| condition = Produce Flame | |||
| condition icon = Produce Flame Condition Icon.png | |||
| condition description = A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | |||
| condition duration = 100 | |||
| condition effects = | |||
Grants the actions: | |||
* {{Icon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. It deals {{DamageText|1d8|Fire}} damage before sizzling out. | |||
| | * {{Icon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Douse the conjured flame in your hand. | ||
| higher levels = | |||
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of: | |||
| | |||
{{DamageInfo|2d8|Fire}} | |||
}} | |||