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Produce Flame
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Description
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.
Properties
At higher levels
- At character level 5, the damage of the hurled flame increases to 2d8Fire.
- At character level 10, the damage of the hurled flame increases to 3d8Fire.
Technical details
UID
Shout_ProduceFlame
Spell flags
Grants:
Condition: Produce Flame
Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes: Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Other ways to learn:
Notes
- Objects such as torches, campfires, and braziers ignite when taking fire damage; this spell provides an easy way to ignite them from a distance.
- Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
Bugs
- The damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, Produce Flame: Hurl, is marked correctly, and the damage scales correctly.
- The version of this Cantrip granted to Asmodeus Tieflings uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the Produce Flame: Hurl tooltip.
External links[edit | edit source]
- Produce flame on the Forgotten Realms Wiki