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| image = Johl.png
| image = Johl.png
}}
}}
{{Infobox character
{{Infobox creature|movement m=9|weight kg=75|level=9|str=12|dex=11|con=10|int=9|wis=10|cha=9|hp=9|e hp=6|ac=10|t hp=11|passives=Opportunity Attack|name=Johl|image=Johl.png|family=[[Demir]] (brother)
| name = Johl
[[Mayrina]] (sister)|size=Medium|type=[[Humanoid]]|race=[[Human]]}}
| image = Johl.png
| race = [[Human]]
| family = [[Mayrina]] (sister}<br>[[Demir]] (brother)
| level = 1


| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 10
| hit_points = 9
| hit_points_tactician = 11
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 1
| str = 12
| dex = 11
| con = 10
| int = 9
| wis = 10
| cha = 9
}}
}}
'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].
'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].


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By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are merely knocked unconscious. Humorously, she still cries out that they are dead.
By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are merely knocked unconscious. Humorously, she still cries out that they are dead.
== Combat ==
=== Attacks and Abilities ===
{{Feature box|main hand attack|item=Pitchfork}}


== Quests ==
== Quests ==
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== Notes ==
== Notes ==
* If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead.
* If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead.
{{NavForest}}
* If you have a character who is very [[Stealthy]], or someone who can [[Misty Step]], [[Dimension Door]] or otherwise get past [[Auntie Ethel]] and the brothers without notice, you can reach the [[Ancient Sigil Circle]] to bring the rest of your party down.  Then you can disarm all of the traps. Afterward, kill the 3 [[Redcap]]<nowiki/>s and the 1 [[Redcap Blood Sage]].  After this is done, return to Johl and [[Demir]]. Side with them - [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
 
{{Sunlit Wetlands}}
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Sunlit Wetlands]]
[[Category:Characters in Act One]]
[[Category: Available to Speak with Dead]]
[[Category: Available to Speak with Dead]]

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