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{{Hatnote|See main article: [[Orin/combat]]}}
{{Hatnote|See main article: [[Orin/combat]]}}


Orin can be fought at the [[Bhaal Temple]] in the [[Undercity Ruins]].  For the fight, she will take the form of the Slayer (see [[Slayer]] for a list of its attacks).
Orin serves as one of the main antagonists of Act 3 of the game alongside Gortash. Her defeat is required before facing the final threat of the game: the Netherbrain.  
She will be surrounded by various Bhaal cultists under the effect of [[Sanctuary]] who will not enter combat on their own. As long as at least one of the cultists are alive, the [[Boon of Bhaal]] will take one action at the end of each turn. The [[Boon of Bhaal]] is represented by a big skull above the Chamber's door. It will be able to give Orin at least 7 stacks of [[Unstoppable]] each round.
 
If the player convinces Orin that [[Sarevok]] is her father, or successfully taunts her about it, [[Bhaal]] will force her to transform into the Slayer Form, and she'll start the fight with [[A Mist Most Scarlet (Condition)|A Mist Most Scarlet]].
 
While in Slayer form, she will have [[Slayer's Improved Extra Attack]], allowing her to make two additional attacks after attacking with her main-hand weapon.
 
In Honour mode, she will have [[Legendary Action: Sanguine Lash]] in her slayer form, allowing her to use [[Sanguine Lash]] as a reaction once per round. She will also have [[Legendary Resistance: Incapacitation (Condition)|Legendary Resistance]] against being incapacitated. The [[Boon of Bhaal]] gains a legendary action [[Bhaal's Edict]] - if Orin did not use her own legendary actions this turn, the [[Boon of Bhaal]] will force [[Bhaal's Edict]] upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.
 
{{SpoilerDurge|As the [[Dark Urge]] the player will be able to agree to a duel against Orin. The duel will seperate you from your companions. Orin will not be granted the [[Unstoppable]] feature during the duel and the [[Boon of Bhaal]] will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the [[Dark Urge]]. Your allies will then start fighting the normal version of the encounter against Orin and her ritualists. While Orin will not heal any damage done to her in the duel, she will gain the [[Unstoppable]] feature she normally has.
 
Depending on your choices in [[Act 2]] Orin will have different forms that you can fight against. If you have been granted the slayer's form, Orin will instead battle in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest.
While in the humanoid form, she will dual-wield  [[Crimson Mischief]] and [[Bloodthirst]]. She will also gain one stack of [[Murderous Strikes (Condition)|Murderous Strikes]] per successful hit. After gaining five stacks of [[Murderous Strikes (Condition)|Murderous Strikes]], she will lose all stacks and be able to use her [[Deathbringer Assault (Orin)|Deathbringer's Assault]] to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available.
 
If you do not have the slayer form Orin will instead transform into the slayer during the cutscene. Her slayer form is different from your own slayer form as it does not function like a [[Wildshape]] or [[Polymorph]] - reducing her to 0 hit points will kill her. She will also not be able to use oppertunity attacks as the slayer during the duel.
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=== Loot ===
=== Loot ===

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