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== Available Feats ==
== Available Feats ==
 
{| class="wikitable" style="margin:auto;"
=== {{Icon|Passive Feature Generic Icon.png}} Ability Improvement ===
|-
! Class !! Gained Proficiency
|-
|style="width: 20%;"|{{anchor|Ability Improvement}} {{Icon|Passive Feature Generic Icon.png}} Ability Improvement ||
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.''
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.''
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.
* You can't increase an Ability Score above 20 using this feature.
* You can't increase an Ability Score above 20 using this feature.
 
|-
=== {{Icon|Athlete Icon.png}} Athlete ===
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||
* Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* When you are [[Prone]], standing up uses less movement.
* When you are [[Prone]], standing up uses less movement.
 
|-
=== {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ===
|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ||
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss.
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss.
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]].
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]].
 
|-
=== {{Icon|Dual Wielder Icon.png}} Dual Wielder ===
|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder ||
* Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
* Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]].
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]].
 
|-
=== {{Icon|Great Weapon Master Icon.png}} Great Weapon Master ===
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
* When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn.
* When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn.
* When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
* When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)''
** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)''
 
|-
=== {{Icon|Heavily Armoured Icon.png}} Heavily Armoured ===
|{{anchor|Heavily Armoured}}{{Icon|Heavily Armoured Icon.png}} Heavily Armoured ||
''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])''
''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])''
* Increase your [[Strength]] by 1, to a maximum of 20.
* Increase your [[Strength]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
 
|-
=== {{Icon|Moderately Armoured Icon.png}} Moderately Armoured ===
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||
''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])''
''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])''
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
 
|-
=== {{Icon|Lightly Armoured Icon.png}} Lightly Armoured ===
|{{anchor|Lightly Armoured}}{{Icon|Lightly Armoured Icon.png}} Lightly Armoured ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.
* Gain [[Proficiency]] with {{LightArmour}}.
 
|-
=== {{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ===
|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Bard spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Bard spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
 
|-
=== {{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ===
|{{anchor|Magic Initiate: Cleric}}{{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
 
|-
=== {{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ===
|{{anchor|Magic Initiate: Druid}}{{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
 
|-
=== {{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ===
|{{anchor|Magic Initiate: Sorcerer}}{{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
 
|-
=== {{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ===
|{{anchor|Magic Initiate: Warlock}}{{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
 
|-
=== {{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard ===
|{{anchor|Magic Initiate: Wizard}}{{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Wizard spell list]].
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Wizard spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]].
 
|-
=== {{Icon|Martial Adept Icon.png}} Martial Adept ===
|{{anchor|Martial Adept}}{{Icon|Martial Adept Icon.png}} Martial Adept ||
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
 
|-
=== {{Icon|Mobile Feat Icon.png}} Mobile ===
|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile ||
* Your [[Movement Speed]] increases by 3m / 10ft.
* Your [[Movement Speed]] increases by 3m / 10ft.
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
 
|-
=== {{Icon|Passive Feature Generic Icon.png}} Performer ===
|{{anchor|Performer}}{{Icon|Passive Feature Generic Icon.png}} Performer ||
* Increase your [[Charisma]] by 1, to a maximum of 20.
* Increase your [[Charisma]] by 1, to a maximum of 20.
* Gain [[Musical Instrument]] [[Proficiency]].
* Gain [[Musical Instrument]] [[Proficiency]].
 
|-
=== {{Icon|Shield Master Icon.png}} Shield Master ===
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
* If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
* If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
** On a failed save, you only take half damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.
 
|-
=== {{Icon|Passive Feature Generic Icon.png}} Skilled ===
|{{anchor|Skilled}}{{Icon|Passive Feature Generic Icon.png}} Skilled ||
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
 
|-
=== {{Icon|Tough Icon.png}} Tough ===
|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
 
|-
=== {{Icon|Passive Feature Generic Icon.png}} Weapon Master ===
|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
|}


{{Gameplay}}
{{Gameplay}}
[[Category:Character Creation]]
[[Category:Character Creation]]
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