Dexterity: Difference between revisions

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{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}


[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
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== Ways to increase ==
== Ways to increase ==


The following sources permanently increase a character's Dexterity score:
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:


* [[Auntie Ethel's Hair]] permanently increases any chosen ability score by +1
* [[Resilient]]: +1 to any chosen ability
* The [[Mirror of Loss]] permanently increases any chosen ability score by +2 ''(up to 24)''
* [[Athlete]]: +1 to either Strength or Dexterity
* The [[Resilient]] feat permanently increases any chosen ability score by +1
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity


== Related items ==
== Related items ==
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The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:


{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}


The following items increase Dexterity while equipped:
The following items increase Dexterity while equipped:


{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
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The following item causes disadvantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:


{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}


=== Affecting Dexterity checks ===
=== Affecting Dexterity checks ===
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The following item provides [[advantage]] on Dexterity ability checks:
The following item provides [[advantage]] on Dexterity ability checks:


{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|The Graceful Cloth|40}}
}}


=== Benefiting from Dexterity ===
=== Benefiting from Dexterity ===
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