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Enchantment School: Difference between revisions
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Use Template:Level_header for class/subclass progression level headers
HiddenDragon (talk | contribs) (Updated formatting) |
(Use Template:Level_header for class/subclass progression level headers) |
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{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
{{ | {{Level header|2}} | ||
; Enchantment Savant | ; Enchantment Savant | ||
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: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | : Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | ||
{{ | {{Level header|6}} | ||
; {{SAI|Instinctive Charm|w=40}} | ; {{SAI|Instinctive Charm|w=40}} | ||
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest. | : As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest. | ||
{{ | {{Level header|10}} | ||
; {{SAI|Split Enchantment|w=40}} | ; {{SAI|Split Enchantment|w=40}} |