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Enchantment School: Difference between revisions

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Use Template:Level_header for class/subclass progression level headers
(Updated formatting)
(Use Template:Level_header for class/subclass progression level headers)
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{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


{{H3|Level 2}}
{{Level header|2}}


; Enchantment Savant
; Enchantment Savant
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: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


{{H3|Level 6}}
{{Level header|6}}


; {{SAI|Instinctive Charm|w=40}}
; {{SAI|Instinctive Charm|w=40}}
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


{{H3|Level 10}}
{{Level header|10}}


; {{SAI|Split Enchantment|w=40}}
; {{SAI|Split Enchantment|w=40}}

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