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Monk: Difference between revisions
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Use Template:Level_header for class/subclass progression level headers
(Remove up-to-date template.) |
(Use Template:Level_header for class/subclass progression level headers) |
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{ | {{Level header|1}} | ||
; {{R|ki|forceplural=yes}}: 2 | ; {{R|ki|forceplural=yes}}: 2 | ||
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: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | : Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | ||
{{ | {{Level header|2}} | ||
; {{R|ki|forceplural=yes}}: 3 | ; {{R|ki|forceplural=yes}}: 3 | ||
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}} | }} | ||
{{ | {{Level header|3}} | ||
; {{R|ki|forceplural=yes}}: 4 | ; {{R|ki|forceplural=yes}}: 4 | ||
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: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | : Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | ||
{{ | {{Level header|4}} | ||
; {{R|ki|forceplural=yes}}: 5 | ; {{R|ki|forceplural=yes}}: 5 | ||
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: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | : When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | ||
{{ | {{Level header|5}} | ||
; {{R|ki|forceplural=yes}}: 6 | ; {{R|ki|forceplural=yes}}: 6 | ||
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: You can make an additional free attack after making an unarmed or weapon attack | : You can make an additional free attack after making an unarmed or weapon attack | ||
{{ | {{Level header|6}} | ||
; {{R|ki|forceplural=yes}}: 7 | ; {{R|ki|forceplural=yes}}: 7 | ||
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|} | |} | ||
{{ | {{Level header|7}} | ||
; {{R|ki|forceplural=yes}}: 8 | ; {{R|ki|forceplural=yes}}: 8 | ||
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: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | : If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition. | ||
{{ | {{Level header|8}} | ||
; {{R|ki|forceplural=yes}}: 9 | ; {{R|ki|forceplural=yes}}: 9 | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{ | {{Level header|9}} | ||
; {{R|ki|forceplural=yes}}: 10 | ; {{R|ki|forceplural=yes}}: 10 | ||
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: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | : [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | ||
{{ | {{Level header|10}} | ||
; {{R|ki|forceplural=yes}}: 11 | ; {{R|ki|forceplural=yes}}: 11 | ||
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: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | : You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | ||
{{ | {{Level header|11}} | ||
; {{R|ki|forceplural=yes}}: 12 | ; {{R|ki|forceplural=yes}}: 12 | ||
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|} | |} | ||
{{ | {{Level header|12}} | ||
; {{R|ki|forceplural=yes}}: 13 | ; {{R|ki|forceplural=yes}}: 13 |