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Chapel Entrance: Difference between revisions

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[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]]
[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]]
'''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the Overgrown Ruins dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins.
'''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the [[Overgrown Ruins]] dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins.


The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]].
The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]].
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A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance.
A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance.
* [[Gimblebock]]
* [[Gimblebock]]
* Quelenna
* [[Quelenna]]
* Taman
* [[Taman]]
* Warryn
* [[Warryn]]


== Other Information ==
== Other Information ==
===Getting to the Bedchamber===
===Getting to the Bedchamber===
The Chapel Entrance offers two ways to enter the [[Bedchamber]] below.
The Chapel Entrance offers two ways to enter the [[Bedchamber]] below.
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, Andorn, will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door.
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door.
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through.
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through.
===Getting to the Dank Crypt===
===Getting to the Dank Crypt===

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