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Chapel Entrance: Difference between revisions
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[[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]] | [[File:Chapel_Entrance.jpg|thumb|The chapel entrance of the Overgrown Ruins]] | ||
'''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the Overgrown Ruins dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins. | '''Chapel Entrance''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is part of the [[Overgrown Ruins]] dungeon. This area contains multiple ways to reach the [[Bedchamber]] sub-area of the Overgrown Ruins. | ||
The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]]. | The '''Chapel Entrance''' is located on the cliff north of the [[Ravaged Beach]]. | ||
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A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance. | A group of looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Bedchamber]], some remain above-ground at the Chapel Entrance. | ||
* [[Gimblebock]] | * [[Gimblebock]] | ||
* Quelenna | * [[Quelenna]] | ||
* Taman | * [[Taman]] | ||
* Warryn | * [[Warryn]] | ||
== Other Information == | == Other Information == | ||
===Getting to the Bedchamber=== | ===Getting to the Bedchamber=== | ||
The Chapel Entrance offers two ways to enter the [[Bedchamber]] below. | The Chapel Entrance offers two ways to enter the [[Bedchamber]] below. | ||
* An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, Andorn, will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | * An '''Ornate Door''' reached by heading down the steps of the Chapel Entrance. This door is locked and cannot be destroyed. It can be [[Sleight of Hand|Lockpicked]]. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | ||
* There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through. | * There is a coiled rope holding a suspended '''Foundation Block''' above a cracked tile. If the coiled rope is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Bedchamber]] below. This hole can be [[Jump|Jumped]] through. | ||
===Getting to the Dank Crypt=== | ===Getting to the Dank Crypt=== |