Poltergeist: Difference between revisions

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Line 18: Line 18:
| cha = 13
| cha = 13


| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Piercing
| nonmagic resistant2 = Piercing
| resistant3 = Slashing
| nonmagic resistant3 = Slashing
| resistant4 = Acid
| resistant1 = Acid
| resistant5 = Cold
| resistant2 = Cold
| resistant6 = Fire
| resistant3 = Fire
| resistant7 = Lightning
| resistant4 = Lightning
| resistant8 = Thunder
| resistant5 = Thunder
| immune1 = Necrotic
| immune1 = Necrotic
| immune2 = Poison
| immune2 = Poison
Line 43: Line 43:
| feature6_name = Unearthly
| feature6_name = Unearthly
| feature6_description = This creature is Immune to Falling damage.  
| feature6_description = This creature is Immune to Falling damage.  
| feature7_name = Careful Veil
| feature7_description = This creature has Disadvantage on Dezterity Saving Throws while Invisible.
| feature7_mode = Balanced
}}
}}
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
{{Feature box|Telekinetic Thrust}}
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
}}{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}.


Heavier items deal more damage.
{{Feature box|Forceful Throw}}


{{Range|melee}}
{{Feature box|Withering Touch}}


{{Action}}}}{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
{{Feature box|Fly (Class Action)}}
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}
 
{{Feature box|name=Fly (Class Action)|image name= Fly.webp
|* Fly through the air using movement speed.
}}


== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists be drawn into battle.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.


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