Slayer: Difference between revisions

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| armour_class = 16
| armour_class = 16
| hit_points = 98; 153 (level 10+)
| hit_points = 98; 153 (level 10+)
| movement_speed_meters = 9
| movement_speed_meters = 14
| movement_speed_feet = 45
| movement_speed_feet = 45
| weight_kg = 400
| weight_kg = 400
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== Attacks and Abilities ==
== Attacks and Abilities ==


{{Feature box|name=Slay
{{Feature box|Slay}}
|{{DamageInfo|6d6|Slashing|modifier=finesse}}
* Rake your malevolent claws across the body of your target.
* If the target is {{Cond|Bleeding}}, they are afflicted with {{Cond|Contagion Poisoned}} at Stage 1.
* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
}}


{{Feature box|link=Multiattack (Slayer)|name=Multiattack
{{Feature box|Multiattack (Slayer)}}
|{{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}<br>
:+ {{DamageInfo|1d4|Slashing}}
* Lash out with your claws, rending foes to screeching slivers.
* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
}}


{{Feature box|name=Sumptuous Blood Bath
{{Feature box|Sumptuous Blood Bath}}
|{{DamageInfo|3d10|Slashing}}
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
}}


{{Feature box|name=Let the Slaughter Begin
{{Feature box|Let the Slaughter Begin}}
|* Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be replied again and will stay after combat even when leaving Slayer form.
}}


{{Feature box|name=Relentless Lunge
{{Feature box|Relentless Lunge}}
|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
}}


{{Feature box|link=Piercing Growl|name=Piercing Growl
{{Feature box|Piercing Growl}}
|{{DamageInfo|3d8|Piercing|modifier=finesse}}
* Fierce howls rise from your guts and wound nearby foes, possibly inflicting {{Cond|Bleeding}} and {{Cond|Fearful}}.
}}


{{Feature box|name=Dismiss: Slayer|image name=Dismiss Slayer.webp
{{Feature box|Dismiss: Slayer}}
|* Dismiss your Slayer form and change back to your original form.
}}


== Known users of the Slayer form ==
== Known users of the Slayer form ==
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* {{FRWiki|Gorion's Ward}} (Baldur's Gate 1 and 2, Optional)
* {{FRWiki|Gorion's Ward}} (Baldur's Gate 1 and 2, Optional)
* {{FRWiki|Jon Irenicus}} (Baldur's Gate 2: Shadows of Amn, within the Abyss. The only user of the Slayer who is not a Bhaalspawn)
* [[Orin the Red]] (dependant)
* [[Orin the Red]] (dependant)
* [[The Dark Urge]] (optional)}}
* [[The Dark Urge]] (optional)}}
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{{notebegin}}
{{notebegin}}
* Despite functioning like [[Wild Shape]], Slayer form does not inherit the extra attacks from the [[Druid]] class's [[Wild Strike]] or [[Improved Wild Strike]]. Instead, the Slayer form will gain [[Slayer's Extra Attack]] or [[Slayer's Improved Extra Attack]] at certain levels.
* Despite functioning like [[Wild Shape]], Slayer form does not inherit the extra attacks from the [[Druid]] class's [[Wild Strike]] or [[Improved Wild Strike]]. Instead, the Slayer form will gain [[Slayer's Extra Attack]] or [[Slayer's Improved Extra Attack]] at certain levels.
* Similar to [[Wild Shape]], the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}.
* Slayer Form inherits [[War Domain]]'s [[War Priest]] feature.
* Slayer Form inherits [[War Domain]]'s [[War Priest]] feature.
* Slayer Form can benefit from the racial passives of [[Races|the player's race]] (e.g. Dwarves' [[Dwarven Resilience]]).
* Slayer Form can benefit from the racial passives of [[Races|the player's race]] (e.g. Dwarves' [[Dwarven Resilience]]).
* Slayer Form will not benefit from the additional benefits (Temporary Hit Points, damage reduction, and bonus to Armor Class) granted by the [[Armour of Moonbasking]].
* Slayer Form will not benefit from the additional benefits (Temporary Hit Points, damage reduction, and bonus to Armor Class) granted by the [[Armour of Moonbasking]].
* [[Piercing Growl]] is unlocked by reading the book [[Regarding the Slayer]] as [[The Dark Urge]].
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. [[Wraith|Wraiths]]), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. [[Werewolf|Werewolves]]).
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp.
{{noteend}}
{{noteend}}


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