Damage mechanics: Difference between revisions

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{{anchor|damage-rider-as-source}}
{{anchor|damage-rider-as-source}}


==Damage Riders treated as Damage Sources (DRS)==
== Damage Riders treated as Damage Sources (DRS) ==


There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
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'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''
'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''


=== Example Calculation ===


===Example Calculation===
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.


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*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]],  is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.
*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]],  is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.


'''Calculating total damage:'''
'''Calculating total damage:'''
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**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage}} from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the ''hypothetical'' scenario where it is treated as a traditional damage rider [DR]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the ''hypothetical'' scenario where it is treated as a traditional damage rider [DR]


This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over thousands) of points of damage with a single attack.
This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over thousands) of points of damage with a single attack.

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