Gauntlet of Shar: Difference between revisions

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Just inside the entrance is a statue with an unobtainable Umbral Gem. Shar speaks directly through the statue, inviting the party to take on her trials and prove themselves worthy. However, directly approaching the statue will trigger a hidden forcefield, repelling the player.  
Just inside the entrance is a statue with an unobtainable Umbral Gem. Shar speaks directly through the statue, inviting the party to take on her trials and prove themselves worthy. However, directly approaching the statue will trigger a hidden forcefield, repelling the player.  


In order to continue, the party must extinguish eight Mystic Thuribles around the room. There are two side hallways to the east and west of the room, and levers located in alcoves to the north and south of each hallway.The alcoves are protected by pressure plates, which can be disarmed ({{SkillCheck|Sleight of Hand|10}}) as well as vents that are activated by the pressure plates and produce a cloud similar to [[Hunger of Hadar|Hunger of Hadar,]] without the acid damage however.
In order to continue, the party must extinguish eight Mystic Thuribles around the room. There are two side hallways to the east and west of the room, and levers located in alcoves to the north and south of each hallway. Each alcove is protected by one pressure plate and one vent, which can be disarmed with {{SkillCheck|Sleight of Hand|10}}. Activating the traps produce a cloud similar to [[Hunger of Hadar]], minus the acid damage.


Activate the levers to lower the Thuribles, then interact with them to snuff out their lights. Any [[Moonlantern]]s or other sources of light must also be unequipped. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.
Activate the levers to lower the Thuribles, then interact with them to snuff out their lights. Any [[Moonlantern]]s or other sources of light must also be unequipped. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the enchanted door to the north. The gaps in the barriers do not change between playthroughs, allowing the puzzle to be skipped on repeat playthroughs via route memorization.


Alternatively, the player can bypass the puzzle entirely by teleporting to the gem via [[Misty Step]], [[Dimension Door]], or other means. The gaps in the barriers do not change between playthroughs, allowing the puzzle to be skipped on repeat playthroughs via route memorization.
Alternatively, the player can bypass the puzzle entirely by teleporting past the enchanted door via [[Misty Step]], [[Dimension Door]], or other means, then open it with the lever to allow the other members of the party through.


=== Mushroom cave ===
=== Mushroom cave ===
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