Spells: Difference between revisions

Jump to navigation Jump to search
95 bytes added ,  16 July 2023
no edit summary
(Added calculation of spellcasting DC)
No edit summary
Line 6: Line 6:
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  


All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]]:
All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):


<code>{{D20}} + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</code>
<code>{{D20}} + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</code>


The [[Difficulty Class|difficulty class]] (or DC) of their spells is determined by:
Spells which do not invoke an '''Attack Roll''' often require the target to roll a '''Saving Throw''' against the spellcaster's spellcasting [[Difficulty Class]] (or DC):


<code>8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</code>
<code>8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</code>

Navigation menu