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Wizard: Difference between revisions

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52 bytes added ,  16 July 2023
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== Class Information ==
== Class Information ==
[[File:Wizard Class Default Armor 1.png|thumb|right|Wizard's default armour|250px]]
[[File:Wizard Class Default Armor 1.png|thumb|right|Wizard's default armour|250px]]
* Level 1 Maximum Hit Points: {{C|6 + {{A|Constitution}} Modifier}}
* '''Level 1 Maximum Hit Points:''' {{C|6 + {{A|Constitution}} Modifier}}
** Hit points at higher levels: {{C|4 + {{A|Constitution}} Modifier}}
** '''Hit points at higher levels:''' {{C|4 + {{A|Constitution}} Modifier}}
* Important Ability Scores: {{C|{{A|Intelligence}}}} for Spells, {{C|{{A|Constitution}}}} for Hit Points and {{Concentration}} checks, and {{C|{{A|Dexterity}}}} for [[Armour Class]].
* '''Important Ability Scores:''' {{C|{{A|Intelligence}}}} for Spells, {{C|{{A|Constitution}}}} for Hit Points and {{Concentration}} checks, and {{C|{{A|Dexterity}}}} for [[Armour Class]].
* [[Spells|Spellcasting]]
* '''Saving Throw Proficiencies:''' {{C|{{A|Intelligence}}, {{A|Wisdom}}}}
** Spellcasting Ability: {{C|{{A|Intelligence}}}}
* '''Equipment Proficiencies:'''
** [[Spells#Prepared Spells|Prepared Spells]]: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
** Spell Scribing: A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
* Saving Throw Proficiencies: {{C|{{A|Intelligence}}, {{A|Wisdom}}}}
* Equipment Proficiencies:
** {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}
** {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}
** No armour proficiency
** No armour proficiency
===[[Spells|Spellcasting]]===
** '''Spellcasting Ability:''' {{C|{{A|Intelligence}}}}
** '''[[Spells#Prepared Spells|Prepared Spells]]:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
** '''Spell Scribing:''' A Wizard who finds a [[Scrolls|Scroll]] for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
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