Concussion Grenade: Difference between revisions

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updated to match current status where Unstable Ballistics also affects Tactician mode as of hotfix #23
m (Added damage type category)
(updated to match current status where Unstable Ballistics also affects Tactician mode as of hotfix #23)
Line 15: Line 15:
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage.
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage.
| notes = * Gains {{cond|About to Explode}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
| notes = * Gains {{cond|About to Explode}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
* Gains {{cond|Unstable Ballistics}} on [[Honour Mode]], preventing them from being picked up entirely.
* Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely.
| special = * Creates a [[Fire Surface]] for 2 turns.
| special = * Creates a [[Fire Surface]] for 2 turns.
}}
}}
[[Category:Sources of Thunder damage]]
[[Category:Sources of Thunder damage]]
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