Mind Flayer Colony: Difference between revisions

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=== Necrotic laboratory ===
=== Necrotic laboratory ===
Balthazar's necrotic laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.
Balthazar's [[Necrotic Laboratory]] can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.


Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].
Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].


The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
* The Waking Mind found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* The [[Waking Mind]] found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* The [[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.
* The [[True Mind]], [[Willing Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.


[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] concerning Enver Gortash and The Dark Urge can be found on a table near the mind-archive interface.
[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] shedding some light on The Dark Urge can be found on a table near the mind-archive interface.


=== Tadpoling centre ===
=== Tadpoling centre ===


[[Zevlor]] can be found here for the [[Find Zevlor]] quest. There is a long room filled with pods; some contain non-hostile humanoid characters, including Zevlor, while others contain [[mind flayers]]. A Neural Apparatus at {{Coords|689|17}} gives the player a choice between purging all of the pods (illithid and humanoid alike) and opening them all.  
[[Tadpoling Centre]] is a roughly-round room filled with [[Mind Flayer Pod]]s; some contain non-hostile humanoid characters, including Zevlor ([[Find Zevlor]] quest), while others contain [[mind flayers]]. A [[Neural Apparatus]] at {{Coords|689|17}} gives the player a choice between purging all of the pods (illithid and humanoid alike) and opening them all.  


If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
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In the next area, [[Mizora]] is stuck in a pod. The player may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest.
In the next area (Brine pools room), [[Mizora]] is stuck in a pod. The player may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest.


The left control is "annihilate," the right one is "unleash", each requires {{Ability check|Arcana|10}}. If Mizora is freed and Wyll is in the party, Mizora may be persuaded (DC 14) for a reward; this results in her giving Wyll the [[Infernal Rapier]], a unique Very Rare rapier. '''Important''': Killing Mizora via the "annihilate" button results in Wyll dying as well.
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If the player decides to free Mizora and Wyll is in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the [[Infernal Rapier]], a unique Very Rare weapon. '''Important: Killing Mizora via the "annihilate" button results in Wyll dying as well'''.


Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a [[Mind Flayer Parasite Specimen]].
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a [[Mind Flayer Parasite Specimen]].
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