Raphael/Combat: Difference between revisions

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* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Target''': Creates [[Hellfire Surface]], 1 turn
* '''Target''': Creates [[Hellfire]] surface, 1 turn
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
| action1_class = nowrap
| action1_class = nowrap
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* '''Ranged spell attack''': range 18 m, 3 rays
* '''Ranged spell attack''': range 18 m, 3 rays
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
* '''Target''': creates [[Hellfire Surface]], 1 turn
* '''Target''': creates [[Hellfire]] surface, 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
* '''Cost''': 1 Action & 2 Soul Charges}}
| action3_class = nowrap
| action3_class = nowrap
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}}
}}
}}{{CombatTab}}
}}{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|Igniting Spark}}
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}


{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Feature box|Incinerate}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
{{Feature box|Diabolic Chains}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{Feature box|name=Consume Souls|image name=Action Surge.webp
{{Feature box|Consume Souls}}
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
* Raphael restores a soul charge for each remaining pillar.
}}


=== Ascended Fiend Form ===
=== Ascended Fiend Form ===


{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
{{Feature box|Fiendish Ascension}}
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
* He may stay in this form longer for each pillar destroyed.
* (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats).
}}


{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
{{Feature box|Multiattack (Raphael)}}
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
{{Feature box|Ravaging Inferno}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
* Must be in ascended fiend form.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{TooltipBox|Claws|image=Action Imp Claws.png
{{Feature box|Claws (Raphael)}}
|* Melee attack dealing {{DamageText|3d6 + 5|Slashing}} damage.
* Raphael may use this as a {{Action|Reaction}} to someone moving out of his range.
}}


=== Punish Divinity ===
=== Punish Divinity ===


{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
{{Feature box|Punish Divinity}}
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
}}


{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
{{Feature box|Soul Drain}}
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.
}}


=== Honour mode ===
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.


{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
{{Feature box|Beguiling Rebuke}}
|* May only be used while in cambion form.
* As a reaction, try to {{cond|Beguiled|Beguile}} an attacker and its nearby allies.
* Creatures charmed in this way cannot attack Raphael.
* Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
}}


{{Feature box|name=Soul Ascension|image name = Legendary Action Utility.webp
{{Feature box|Soul Ascension}}
|* May only be used while in {{SAI|Fiendish Ascension}} form
* Create a column of writhing souls that transforms allied [[Vengeful Cambion|Cambions]] into {{cond|Hellfire Cambion}}s and deals {{DamageText|6d10|Necrotic}} to any non-fiend caught inside.
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }}
}}


== Conditions and passives ==
== Conditions and passives ==
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Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff will be removed after Raphael is defeated.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.


=== Phase two ===
=== Phase two ===
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=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.  
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Equip [[The Blood of Lathander]] near the middle of the room can blind him upon entering combat.  
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.


=== During ===
=== During ===
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