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{{AbilityInfo
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}}
| Image = Shatter Icon.png
{{SpellPage
| px = 200
| name = Shatter
| Description = Generate a painfully intense ringing noise that deals <span style="color:#9966cc">3d8 Thunder damage</span> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
| image = Shatter.webp
| Action = true
| level = 2
| Lvl2 = true
| school = Evocation
| Damage = <span style="color:#9966cc">3d8</span>
| ritual =
| Damage Types = [[Damage Types|<span style="color:#9966cc">Thunder</span>]]
| classes = Bard, Sorcerer, Wizard, Warlock
| Range = 18m / 60ft
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell
| Area of Effect = 3m / 10ft (Radius)
| class learns at level 7 = Eldritch Knight
| Saving Throw = [[Constitution]]
| class learns at level 8 = Arcane Trickster
| Concentration = None
| races =
| School = Evocation
| race learns at level 1 =
| Class = [[Bard]], [[Sorcerer]], [[Warlock]], [[Wizard]]
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| cost = action, spell2
| attack roll =
| damage = 3d8
| damage modifier =
| damage type = Thunder
| damage per =
| extra damage =
| extra damage modifier =
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| concentration =
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe m = 3
| aoe ft = 10
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
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| area condition =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| video = Shatter Visuals.mp4
}}
}}
'''Shatter''' is a [[Spells#2nd Level Spells|Level 2]] Evocation Spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw|saving throw]] at {{Disadvantage}}.
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Evocation Spells]]


==Description==
== External Links ==
Generate a painfully intense ringing noise that deals  <code><span style="color:#9966cc">3d8 Thunder damage</span></code> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
* {{FRWiki|Shatter|long}}
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}


''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
[[Category:Sources of Thunder damage]]
*Damage: 3 ~ 24 Thunder
**<code>[[File:D8 Thunder.png|framless|60px]] <span style="color:#9966cc">3d8</span> [[File: Thunder Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#9966cc">Thunder</span>]]</code>
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
==At Higher Levels==
When the spell is cast using a 3rd level slot or higher, damage increases by <code><span style="color:#9966cc">1d8 Thunder</span></code> for each spell slot level above 2nd.

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