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Shatter
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For the equivalent Way of the Four Elements Monk spell, see .
Shatter is a level 2 evocation spell. It allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is especially potent against inorganic targets, which must make their Saving Throw at Disadvantage.
UID
Spell flags
Description
Damages all nearby creatures and objects.Creatures made of inorganic material such as stone have Disadvantage on their
Saving throw.
Properties
- Cost
Action +
Level 2 Spell Slot
- Damage: 3~24
- Details
CON Save (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

3d8
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 2nd.Technical details

Target_Shatter

How to learn
Classes:
- Class level 3: Bard, Sorcerer, Wizard, Warlock, and Tempest Domain (Domain Spell)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
Markoheshkir (
Recharge: Short rest)
Sentient Amulet (Rare) (
Recharge: Short rest)
Sentient Amulet (Very Rare) (
Recharge: Long rest)
Other ways to learn:
- Wizards with
Level 2 Spell Slots can scribe a
Scroll of Shatter to their spellbooks.
Notes
- Shatter has the same incantation as [1] : Dētonō, which is Latin for "To expend one's thunder" or "To roar out".
Visuals
References[edit | edit source]
- ↑ Oxford Latin Dictionary, 2nd Edition (2012)
External links[edit | edit source]
Shatter on the Forgotten Realms Wiki