Modding:Creating and Exporting Meshes in Blender: Difference between revisions

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Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics.
Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics.


If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game.
If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game. If you are making a helmet item and therefore need it to be entirely static, weight some of it to the piercing bones as they also do not move.


A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place.
A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place.

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