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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 13:29, 15 April 2024
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Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics. | Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics. | ||
If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game. | If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game. If you are making a helmet item and therefore need it to be entirely static, weight some of it to the piercing bones as they also do not move. | ||
A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place. | A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place. |