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Duke Ravengard can only be saved if Gortash's coronation has been attended. If [[Wyll]] has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see [[Mizora]]'s bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier.
Duke Ravengard can only be saved if Gortash's coronation has been attended. If [[Wyll]] has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see [[Mizora]]'s bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier.


Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and is damaged to only 35 HP. He will also have the Fiendish Obeisance status, unless Wyll wasn't recruited. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and attempts to have him killed; she gives him the Fiendish Obeisance: Kneel status for one turn, preventing him from moving and giving him Disadvantage on Dexterity saves, and summons multiple [[Combustion Belly Spiderling]], which try to self-destruct on him. The Duke can be helped to survive or avoid the spiders using a variety of means including healing, {{SAI|Protection from Energy: Fire}}, {{SAI|Shield of Thralls}}, {{SAI|Dimension Door}}, or {{SAI|Teleport to Submersible}}. Mizora does not appear if Wyll has died before resigning their pact.
Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and is damaged to only 35 HP. He will also have the {{Cond|Fiendish Obeisance}} status, unless Wyll wasn't recruited. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and attempts to have him killed; she gives him the {{Cond|Fiendish Obeisance: Kneel}} status for one turn, preventing him from moving and giving him Disadvantage on Dexterity saves, and summons multiple [[Combustion Belly Spiderling]], which try to self-destruct on him. The Duke can be helped to survive or avoid the spiders using a variety of means including healing, {{SAI|Protection from Energy: Fire}}, {{SAI|Shield of Thralls}}, {{SAI|Dimension Door}}, or {{SAI|Teleport to Submersible}}. Mizora does not appear if Wyll has died before resigning their pact.


==== Omeluum ====
==== Omeluum ====
[[Omeluum]] may be found here as part of [[Retrieve Omeluum]]. It will be unavailable if it was previously killed or if [[Steal a Githyanki Egg]] was completed by giving the egg to [[Lady Esther]]. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen. Omeluum's {{SAI|Teleport to Submersible}} allows it to teleport itself and another ally to the submersible.
[[Omeluum]] may be found here as part of [[Retrieve Omeluum]]. It will be unavailable if it was previously killed or if [[Steal a Githyanki Egg]] was completed by giving the egg to [[Lady Esther]]. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen, and the nearby backpack contains valuable selections from Omeluum's merchant inventory.  


There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). Hitting a lever with any ranged attack will cause it to activate and open the door.
Omeluum's {{SAI|Teleport to Submersible}} allows it to teleport itself and another ally to the submersible, which makes escape for the party member who freed him much easier. There may even be time for Omeluum to help others -- for example Omeluum can whisk Duke Ravengard to safety.
 
==== Cells ====
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). Hitting a lever with any ranged attack or even an explosive blast will cause it to activate and open the door.


== Related Quests ==
== Related Quests ==
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== Notes ==
== Notes ==
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Likewise, increasing the total number of actions through the use of Haste spells/scrolls and Potions of Speed will help immensely. In the case of Haste spells be careful to avoid situations which would break concentration. In the case of potions, quaffing a new potion as a final bonus action after expending all regular actions, on the turn when the Hastened condition is set to expire will allow continuation without incurring the Lethargic condition -- which could prove problematic or even fatal.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].

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