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==== Faith-Leap Trial ====
==== Faith-Leap Trial ====


[[File:Faith-Step Trial.png|thumb|The Faith-Step Trial path, illuminated by [[Daylight|Daylight.]] (Not possible as of patch 6.)]]
[[File:Faith-Step Trial.png|thumb|The Faith-Leap Trial path, illuminated by [[Daylight|Daylight.]] (Not possible as of patch 6.)]]


From the Self-Same Trial, head north and down the stairs. At the bottom, the party comes across a door to the '''Faith-Leap Trial'''. There is a plaque on the outside of the door that reads "''Her Most Sacred Path''".
From the Self-Same Trial, head north and down the stairs. At the bottom, the party comes across a door to the '''Faith-Leap Trial'''. There is a plaque on the outside of the door that reads "''Her Most Sacred Path''".


In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform.
In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death.


Similarly to the Soft-Step Trial, this trial is most easily completed with a single character. It is possible to jump across gaps in the path or between platforms, or to use spells such as [[Misty Step]] to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}}.
As with the Soft-Step Trial, this trial is most easily completed with a single character, and indeed it is quite important to split the party before venturing past the starting point, lest the other party members' pathing send them to a premature death. It is possible to jump across gaps in the path or between platforms, or to use spells such as [[Misty Step]] to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}} -- such spells will however still remove the magical darkness on the platforms, making it easier to target them when e.g. teleporting.


Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly.
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly.

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