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Minor Illusion: Difference between revisions

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| area condition 4 =  
| area condition 4 =  
| higher levels =  
| higher levels =  
| notes = * Lasts 10 turns
| notes = * Lasts 10 turns.
* {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
* [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]].
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
* During combat, this causes enemies to turn towards the illusion.
* During combat, this causes enemies to turn towards the illusion.
* Springs traps if cast on top of the [[trap]]
* The illusion activates [[Trap|traps]] if placed on top of them.
* Placed on top of a vent it prevents gas from coming out
* If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
* Will disappear if you concentrate on another spell, but will not break concentration for existing spells
* The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.
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