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Minor Illusion: Difference between revisions
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * Lasts 10 turns | | notes = * Lasts 10 turns. | ||
* | * [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]]. | ||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | * Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | ||
* During combat, this causes enemies to turn towards the illusion. | * During combat, this causes enemies to turn towards the illusion. | ||
* | * The illusion activates [[Trap|traps]] if placed on top of them. | ||
* | * If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there. | ||
* | * The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells. | ||
| video = | | video = | ||
}} | }} |