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Constitution Saving Throws: Difference between revisions

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List of all effects that use Constitution Saving Throws. The listed effects may have different properties that are not mentioned
{{under construction}}
because they are independent of the Constitution Saving Throw.
 
List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here
because they are not part of the Constitution Saving Throw.


= Features =
= Features =
Line 104: Line 106:


== Conditions ==
== Conditions ==
* [[Reverberation (Condition)|Reverberation]] at 5 stacks
 
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Saving Throw Trigger
! DC
! class="unsortable" |Effect
|-
| {{Cond|Reverberation}}
| 5 or more stacks/turns
| 10
| Affected entity falls {{Cond| Prone}}
|-
| {{Cond|Encrusted with Frost}}
| 7 or more stacks/turns
| 12
| Affected entity takes {{DamageText| 1d4| Cold}} and becomes {{Cond| Frozen}} for 2 turns. On a successful save, the target takes half damage and the stacks go away.
|}


== Spells ==
== Spells ==
Line 136: Line 154:
| {{SAI| Branding Smite}}
| {{SAI| Branding Smite}}
| [[Spells| Level 2]]
| [[Spells| Level 2]]
| Affected entities can not turn invisible anymore.
| Affected entities can not turn {{Cond| Invisible}} anymore.
|-
|-
| {{SAI| Heat Metal}}
| {{SAI| Heat Metal}}
| [[Spells| Level 2]]
| [[Spells| Level 2]]
| Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as  long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
| Creatures holding metal weapons will drop the weapon. On save the creature will gain {{Disadvantage}} on {{Attack roll}}s and {{Ability Check}}s as  long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
|-
|-
| {{SAI| Moonbeam}}
| {{SAI| Moonbeam}}
Line 164: Line 182:
| {{SAI| Blight}}
| {{SAI| Blight}}
| [[Spells| Level 4]]
| [[Spells| Level 4]]
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have disadvantage against
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have {{Disadvantage}} against
the saving throw. Saving against the spell halves the damage.
the saving throw. Saving against the spell halves the damage.
|-
|-
Line 200: Line 218:
| {{SAI| Flesh to Stone}}
| {{SAI| Flesh to Stone}}
| [[Spells| Level 6]]
| [[Spells| Level 6]]
| Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}.
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}.
|-
|-
| {{SAI| Harm}}
| {{SAI| Harm}}
Line 212: Line 230:
| {{SAI| Sunbeam}}
| {{SAI| Sunbeam}}
| [[Spells| Level 6]]
| [[Spells| Level 6]]
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition.
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and are {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition.
|}
|}


== Weapon Actions ==
== Weapon Actions ==


Contains all non-unique Weapon Actions that are determined by weapon type.
Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the
 
effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder.
Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
from this list that are not part of their unique actions and are not a weapon action from
their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced
by other features.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! style="width: 25%;" data-sort-type="number" |Name
! Weapon Type
! Weapon Type
! DC
! class="unsortable" |Effect
! class="unsortable" |Effect
|-  
|-  
| {{SAI| Heartstopper}}
| {{SAI| Heartstopper}}
| Morningstar
| [[Morningstars]]
| Weapon Action DC
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
|-
| {{SAI| Pommel Strike}}
| [[Greatswords]], [[Longswords]]
| Inflicts {{Cond| Dazed}} for 2 turns.
|-
| {{SAI| Concussive Smash}}
| [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]]
| Inflicts {{Cond| Dazed}} for 2 turns.
|-
| {{SAI| Maiming Strike}}
| [[Battleaxes]], [[War Picks]]
| Inflicts {{Cond| Maimed}} for 2 turns.
|-
| {{SAI| Lacerate}}
| [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]]
| Inflicts {{Cond| Bleeding}} for 2 turns.
|-
| {{SAI| Piercing Strike}}
| [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
|-
| {{SAI| Piercing Shot}}
| [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
|-
| {{SAI| Hamstring Shot}}
| [[Longbows]], [[Shortbows]]
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]].
|}
|}


* [[Pommel Strike]]
= Items =
* [[Concussive Smash]]
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
* [[Maiming Strike]]
* [[Lacerate]]
* [[Piercing Strike]]
* [[Hamstring Shot]]
* [[Piercing Shot]]


= Items =
Items that inflict [[Conditions]] that trigger Constitution Saving Throws are stil mentioned here.


== Weapons ==
== Weapons ==


* [[Hunter's Dagger]]
{| class="wikitable sortable" style="text-align: center;"
* [[Kurwin's Cauteriser]]
! style="width: 25%;" data-sort-type="number" |Name
* [[Lightning Jabber]]
! Feature Type
* [[Rupturing Blade]]: [[Searing Blood]]
! DC
* [[Blackguard's Sword]]
! class="unsortable" |Effect
* [[Cold Snap]]
|-
* [[Cruel Sting]]: '''[[Ensnaring Strands]]'''
| style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }}
* [[Fleshrender]]: [[Part the Flesh]]
| On Hit
* [[Least Expected]]: [[Blinding Shot]]
| 13
* [[Soulbreaker Greatsword]]: [[Soulbreaker]]
| Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn.
* [[Sussur Dagger]]
|-
* [[Sussur Greatsword]]
| style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}}
* [[Sussur Sickle]]
| On Hit
* [[Justiciar's Scimitar]]
| 13
* [[Mourning Frost]]
| Affected Entity starts {{Cond| Burning}}.
* [[Staff of the Ram]]
|-
* [[The Sacred Star]]: [[Dawnburst Strike]]
| style="text-align:left;" | {{LgRarityItem|Lightning Jabber}}
* [[Silver Sword of the Astral Plane]]: [[Soulbreaker]]
| On Hit
* [[The Blood of Lathander]]
| 13
| Affected Entity becomes {{Cond| Shocked}}.
|-
| style="text-align:left;" | {{LgRarityItem|Rupturing Blade}}
| {{SAI| Searing Blood}}
| Weapon Action DC
| Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}}
| On-Hit Smite
| 13
| Affected Entity is {{Cond| Dazed}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Cold Snap}}
| Attack misses wearer
| 13
| Affected Entity becomes {{Cond| Chilled}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Cruel Sting}}
| {{SAI| Ensnaring Strands}}
| Spell Save DC?
| Affected Entity becomes {{Cond| Enwebbed}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Fleshrender}}
| {{SAI| Part the Flesh}}
| Weapon Action DC
| Affected entity can't be healed and can't gain [[Temporary Hit Points]].
|-
| style="text-align:left;" | {{LgRarityItem|Least Expected}}
| {{SAI| Blinding Shot}}
| Weapon Action DC (??)
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Dagger}}
| rowspan="3" | On Hit
| rowspan="3" | 12
| rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Sickle}}
|-
| style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}}
|-
| style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}}
| On Hit with {{Advantage}}
| 14
| Affected entity becomes {{Cond| Blinded}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Mourning Frost}}
| Deal {{DamageText | | Cold}} spell damage
| 12
| Affected entity becomes {{Cond| Chilled}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Staff of the Ram}}
| On Hit {{Recharge| Per Turn}}
| 8
| Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Sacred Star}}
| {{SAI| Dawnburst Strike}}
| Weapon Action DC
| Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn.
|-
| style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}}
| [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer
| 14
| Affected entities becomes {{Cond| Blinded}} for 1 turn (?).
|-
| style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}}
| {{SAI| Soulbreaker}}
| Weapon Action DC
| Affected entity becomes {{Cond| Stunned}} for 2 turns.
|}


== Amulets ==
== Amulets ==
* The Spectator Eyes - Wounding Ray
 
* [[Spineshudder Amulet]] - inflicts Reverberation
{| class="wikitable sortable" style="text-align: center;"
* [[Amulet of Selûne's Chosen]]: '''[[Selûne's Dream]]'''
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Amulet of Selûne's Chosen}}
| {{SAI| Selune's Dream}}
| 10
| Affected entity starts {{Cond| Sleeping}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Spineshudder Amulet}}
| On Hit [[Spell Attack]]
| No DC
| Affected entity gains 2 turns of {{Cond|Reverberation}}.
|-
| style="text-align:left;" | {{LgRarityItem|The Spectator Eyes}}
| {{SAI| Wounding Ray}}
| Spell Save DC
| Affected entity takes {{DamageText| 2d8| Necrotic}} damage. On Save: Target still takes half damage.
|}


== Rings ==
== Rings ==


* Burnished Ring - Paralyzing Ray
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Burnished Ring}}
| {{SAI| Paralyzing Ray}}
| Spell Save DC
| Affected entity becomes {{Cond| Paralysed}} for 2 turns.
|}


== Headwear ==
== Headwear ==


* [[Coldbrim Hat]] - inflicts Encrusted with Frost
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Coldbrim Hat}}
| Any spell condition inflicted on a target {{Recharge| per Turn}}
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|}


== Handwear ==
== Handwear ==


* [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]]
{| class="wikitable sortable" style="text-align: center;"
* [[Winter's Clutches]] - inflict Encrusted with Frost
! style="width: 25%;" data-sort-type="number" |Name
* [[Flawed Helldusk Gloves]] - inflict Bleeding
! Feature Type
* [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]]
! DC
* [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]]
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Gloves of Belligerent Skies}}
| Deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}} or {{DamageColor|Radiant|Radiant}} damage
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Winter's Clutches}}
| Deal {{DamageText| | Cold}} damage
| No DC
| Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Flawed Helldusk Gloves}}
| On Hit with Unarmed Attack
| 13
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Poisoner's Gloves}}
| Deal {{DamageText| |Poison}} damage
| 13
| Affected entity becomes {{Cond| Poisoned}} for 2 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Helldusk Gloves}}
| On Hit with [[Unarmed Attack]]
| 15
| Affected entity starts {{Cond| Bleeding}} for 2 turns.
|}


== Footwear ==
== Footwear ==


* [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]].
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Boots of Stormy Clamour}}
| Inflict a [[Condition]]
| No DC
| Affected entity gains {{Cond|Reverberation}} for 2 turns.
|}


== Cloaks ==
== Cloaks ==
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Thunderskin Cloak}}
| Creature with {{Cond| Reverberation}} deals damage to the wearer
| 13
| Affected entity becomes {{Cond|Dazed}} for 2 turns.
|}


* [[Thunderskin Cloak]]
== Miscellaneous ==


== Miscelanous ==
{| class="wikitable sortable" style="text-align: center;"
* Signed Trade Vista - Flesh to Gold
! style="width: 25%;" data-sort-type="number" |Name
! Feature Type
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Signed Trade Visa}}
| {{SAI| Flesh to Gold}}
| Spell Save DC
| Affected entity is {{Cond|Restrained}}. It makes a {{Saving throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond|Petrified}}.
|}


== Grenades ==
== Grenades ==
* [[Flashblinder]]
 
* [[Suspicious Poison]] (when thrown)
{| class="wikitable sortable" style="text-align: center;"
! style="width: 25%;" data-sort-type="number" |Name
! Craftable
! DC
! class="unsortable" |Effect
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown)
| No
| 13
| Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| Yes
| 16
| Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]])
|}


== Coatings ==
== Coatings ==
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
Line 359: Line 589:
|-
|-
|}
|}
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item.
There might be differences in DC's of AoE effect vs. the DC of the coating?
335
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