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Constitution Saving Throws: Difference between revisions

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| {{SAI| Heartstopper}}
| {{SAI| Heartstopper}}
| [[Morningstar]]
| [[Morningstars]]
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
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|-  
| {{SAI| Pommel Strike}}
| {{SAI| Pommel Strike}}
| [[Greatsword]], [[Longsword]]
| [[Greatswords]], [[Longswords]]
| Inflicts {{Cond| Dazed}} for 2 turns.
| Inflicts {{Cond| Dazed}} for 2 turns.
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|-  
| {{SAI| Concussive Smash}}
| {{SAI| Concussive Smash}}
| [[Club]], [[Flail]], [[Greatclub]], [[Light Hammer]], [[Mace]], [[Maul]], [[Morningstar]], [[Warhammer]]
| [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]]
| Inflicts {{Cond| Dazed}} for 2 turns.
| Inflicts {{Cond| Dazed}} for 2 turns.
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|-  
| {{SAI| Maiming Strike}}
| {{SAI| Maiming Strike}}
| Battle Axe, War Pick
| [[Battleaxes]], [[War Picks]]
| Inflicts {{Cond| Maimed}} for 2 turns.
| Inflicts {{Cond| Maimed}} for 2 turns.
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|-  
| {{SAI| Lacerate}}
| {{SAI| Lacerate}}
| [[Battle Axe]], [[Handaxe]], [[Glaive]], [[Greatsword]], [[Halberd]], [[Longsword]], [[Scimitar]], [[Sickle]]
| [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]]
| Inflicts {{Cond| Bleeding}} for 2 turns.
| Inflicts {{Cond| Bleeding}} for 2 turns.
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|-  
| {{SAI| Piercing Strike}}
| {{SAI| Piercing Strike}}
| [[Dagger]], [[Javelin]], [[Pike]], [[Rapier]], [[Shortsword]], [[Trident]], [[War Pick]]
| [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
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|-  
| {{SAI| Piercing Shot}}
| {{SAI| Piercing Shot}}
| [[Hand Crossbow]], [[Heavy Crossbow]], [[Light Crossbow]]
| [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]]
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
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|-  
| {{SAI| Hamstring Shot}}
| {{SAI| Hamstring Shot}}
| [[Longbow]], [[Shortbow]]
| [[Longbows]], [[Shortbows]]
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]].
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]].
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