Flying Ghoul (Animate Dead): Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(infobox)
mNo edit summary
Line 40: Line 40:


==Attacks and abilities==
==Attacks and abilities==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralysing}} the target.
{{action}}
}}


{{Feature box|name=Devour|link=Devour (Ghoul)|image name=Generic Damage.webp
{{Feature box|Devour (Ghoul)}}
|* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage and {{DamageType|Healing|heal}} that many hit points.
 
{{action}}
{{Feature box|Fly (Class Action)}}
}}


{{Feature box|name=Fly|link=Fly (Class Action)|image name=Fly.webp
|* Fly to a target position using your movement speed.
{{Action|Movement}}
}}
== Notes ==
== Notes ==
*Flying ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{RarityItem|Abyss Beckoners}}.
*Flying ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{RarityItem|Abyss Beckoners}}.

Navigation menu