Yurgir/Combat: Difference between revisions

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{{CombatTab}}
{{CombatTab}}
{{Infobox statistics
{{Infobox creature
| name = Yurgir
| name = Yurgir
| image = Yurgir Model.png
| image = Yurgir Model.png
| imagesize = 0.7
| race = [[Fiend]]
| race = Fiend
| size = Large
| size = Large
| type = Fiend
| type = Fiend
| hit_points = 105
| e hp = 73
| hit_points_tactician = 136
| hp = 105
| armour_class = 17
| t hp = 136
| weight_kg = 220
| ac = 17
| weight_lb = 485
| weight kg = 220
| level = 10
| level = 10
| initiative = +8
| initiative = +3
| t initiative = +8
| e initiative = +3
| str = 22
| str = 22
| dex = 16
| dex = 16
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| wis = 15
| wis = 15
| cha = 16
| cha = 16
| dex_save_proficiency = yes
| dex save prof = yes
| con_save_proficiency = yes
| con save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, fire immunity, cold resistant full, poison immunity


| resistant1 = Bludgeoning
| conditions = Ambushing
| resistant2 = Piercing
| passives = Darkvision, Devil's Sight, Magic Resistance, Opportunity Attack
| resistant3 = Slashing
| t passives = Alert, Darkvision, Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack
| resistant4 = Cold
| h passives = Alert, Darkvision, Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack, Legendary Action: Blinding Ambush
| immune1 = Fire
| immune2 = Poison
 
| feature1_name = Alert
| feature1_description = +5 to initiative and cannot be Surprised.
| feature1_mode = Tactician
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Devil's Sight
| feature3_description =  You can see normally in any darkness up to 24m (80ft).
| feature4_name = Extra Attack
| feature4_description = Make an free attack after making an unarmed or weapon attack.
| feature4_mode = Tactician
| feature5_name = Magic Resistance
| feature5_description = Advantage on saving throws against spells and magical effects.
| feature6_name = Opportunity Attack
| feature6_description = Automatically attack an enemy moving out of your reach.
| feature7_name = Legendary Action: Blinding Ambush
| feature7_description = Spend a Legendary Action to [[Blinding Ambush]] a Hunted creature when it attempts to attack or cast a spell.
| feature7_mode = Honour
}}
}}
This page focuses on [[Yurgir]]'s behaviour during his combat encounters. Yurgir is able to be fought at the [[Gauntlet of Shar]], where he is joined by his [[Merregon Legionnaire]], and at the [[House of Hope]], where he is joined by [[Raphael]], [[Korilla]] and six [[Vengeful Cambion]]s.
This page focuses on [[Yurgir]]'s behaviour during his combat encounters. Yurgir is able to be fought at the [[Gauntlet of Shar]], where he is joined by his [[Merregon Legionnaire]], and at the [[House of Hope]], where he is joined by [[Raphael]], [[Korilla|Korrilla]] and six [[Vengeful Cambion]]s.


==Attacks and abilities==
==Attacks and abilities==
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{{Feature box|Watchful Hunt}}
{{Feature box|Watchful Hunt}}


== Allies in the Gauntlet of Shar==
== Allies ==
* 7x [[Merregon]]
* 7x [[Merregon]]
* [[Hoarding Merregon]]
* [[Hoarding Merregon]]
* [[Nessa]]
* [[Nessa]]
== Encounter details ==
The party will encounter [[Nessa]] stalking through the [[Gauntlet of Shar]] at {{coords|-678|-786}}. Approaching her will cause Nessa to lead the party to Yurgir's ambush and the {{SmRarityItem|Umbral Gem}} he's guarding at {{coords|-652|-776}}. Walking up to the gem will cause Yurgir to enter dialogue with the party.
If the player character is a [[Bard]] or [[Warlock]] (or if they pass a passive {{Ability Check|Investigation|14}}), they can help Yurgir complete the contract without instigating combat. However, they can also attempt to pass a {{Ability Check|Persuasion|16}} to convince him to order all his [[Merregon]] followers to kill themselves. On a successful roll, they can then attempt a {{Ability Check|Persuasion|21}} to trick him into killing [[Nessa]]. If that roll was successful, they can completely bypass the fight by succeeding a {{Ability Check|Persuasion|21}} to convince Yurgir that he must kill himself to be free of his contract.
If the party engages Yurgir in a regular fight, he will use his ranged attacks against them every turn and always attempt to end the turn by casting {{SAI|Invisibility (Class Action)}}.
== Tactics ==
One of the simplest ways to turn the tables on Yurgir is to approach the fight from a different angle. Following [[Nessa]] into the ambush leaves the party on the low ground where they are vulnerable to ranged attacks and bombs from Yurgir and his [[Merregon]]s above. The party can instead hop across the gap at {{coords|-669|-786}} (which may require {{SAI|Enhance Leap}}, {{SAI|Fly}}, or {{SAI|Misty Step}}) and approach Yurgir from the southern end of the room. This will allow the party to begin combat on the same high ground as Yurgir, and give them better positioning to attack him from [[Stealth]] if so desired. However, if Yurgir notices the party approaching in this way then he and all his allies will immediately turn hostile.
Yurgir's {{SAI|Invisibility (Class Action)}} can be countered by a party member with {{SmRarityItem|Volo's Ersatz Eye}} or by a spellcaster using {{SAI|See Invisibility}}. Alternatively, the {{Cond|Wet}} condition will end his invisibility early and is easily applied through {{SAI|Create or Destroy Water}} or a thrown {{SmRarityItem|Water}}.


==Footnotes==
==Footnotes==

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