Adept: Difference between revisions

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{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|name=Death Ward|* Permanently affects all adepts.
 
* If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.}}{{Feature box|name=Guiding Bolt|* {{DamageText|6d6|Radiant}} damage
{{Feature box|Death Ward}}
* Inflicts {{cond|Guiding Bolt}} {{Duration|2}}
 
* Can upcast using available spell slots.}}{{Feature box|name=Hunger of Hadar|* Cover an area with [[Hunger of Hadar (area)|a cloud of pure void, teeming with unknown horrors]].
{{Feature box|Guiding Bolt}}
* Within the area, creatures are {{cond|Blinded}} and affected by {{cond|Difficult Terrain}}
 
* At the start of each turn within the cloud, deal {{DamageText|2d6|Cold}} damage.
{{Feature box|Hunger of Hadar}}
* At the end of each turn within the cloud, deal {{DamageText|2d6|Acid}} unless the creature passes a {{Saving Throw|DEX|dc=15}}.}}{{Feature box|name=Guardian of Faith|* Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
 
* Attacks using {{SAI|Strike of the Guardian}}
{{Feature box|Guardian of Faith}}
* Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.}}{{Feature box|name=Sacred Flame|* Casts with increased potency appropriate for the character level.
 
* {{DamageText|2d8|Radiant}} unless the target passes a {{Saving Throw|DEX|dc=15}}}}
{{Feature box|Sacred Flame}}


==Named adepts==
==Named adepts==

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