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Adept of the Absolute

From bg3.wiki

Adepts of the Absolute are potent cleric-based spellcasters adhering to the Cult of the Absolute.

Overview edit

Adepts are devoted spellcasters and clerics of the Absolute. Like the zealots, and most other members of the broader Cult of the Absolute, adepts are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.

Involvement edit

Act Two edit

Adepts of the Absolute appear primarily in the halls of Moonrise Towers, acting as clerical enforcers and soldiers within the Absolute's army. A number of them can be fought during the Assault on Moonrise Towers Assault on Moonrise Towers.

Act Three edit

A large number of adepts were initially present during the battle for High Hall, with most of them perishing during the City Watch's rout from High Hall. Two adept of the Absolute remains present during the fight within the High Hall's courtyard, one the ramparts above the gate, other one hidden in the sewers.

Combat edit

Adepts are full spellcasters broadly similar to War Domain clerics, with the ability to cast the Hunger of Hadar Hunger of Hadar warlock spell. Buffed with the Death Ward Death Ward condition, they can survive otherwise fatal attacks once, and are capable of turning their allies' misses into hits through the War God's Blessing War God's Blessing reaction. They have the ability to upcast spells (1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png) and have the following abilities at their disposal:

Attacks and abilities edit

Death Ward Death Ward (Action + Level 4 Spell Slot)
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5 ft
Guardian of Faith Guardian of Faith (Action + Level 4 Spell Slot)
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar (Action + Level 3 Spell Slot)
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot edit

Known adepts of the Absolute edit

Drow edit

Halfling edit

Half-elf edit

Half-orc edit

Human edit

Notes edit

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • It's possible that the "Adepts" were originally called "Fanatics" at some point in development.
    • Some current dialogue files in the game still refer to certain Adepts as Fanatics, such as MOO_Bazaar_Guard00.html, the dialogue file for Dorikel Adept Dorikel, who still refers to him as Fanatic Dorikel.
    • It's also more consistent with the naming scheme of the Zealot of the Absolute, as Zealot and Fanatic have closer meanings.