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Ansur/Combat: Difference between revisions
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| feature6_description = Advantage on Saving throws against any effect that turns undead. | | feature6_description = Advantage on Saving throws against any effect that turns undead. | ||
}}This page focuses on [[Ansur]]'s behaviour during combat encounters. | }}This page focuses on [[Ansur]]'s behaviour during combat encounters. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
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* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | * Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | ||
* While this status is active, he takes no other actions and his animations | * While this status is active, he takes no other actions and his animations show him flying in the air above his position. | ||
* He gains resistance to all damage types, but can still be attacked while in this state. | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* There is no means of interrupting or cancelling this state. | * There is no means of interrupting or cancelling this state. | ||
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* Ansur uses this ability when Hoarding Energy wears off. | * Ansur uses this ability when Hoarding Energy wears off. | ||
* All creatures and destructible objects are hit for 18d10 Lightning | * All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | ||
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become | * Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage. | ||
{{Feature box|Bout of Storms}} | {{Feature box|Bout of Storms}} | ||
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When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been | Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp. | ||
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. |