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Ansur/Combat: Difference between revisions

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Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.


The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a [[water surface]] that Ansur can turn into an [[Electrified Surface]]. It is generally best to kill them first before they become too much of a nuisance.
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.


Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova.
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova.

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