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The Wyrmway: Difference between revisions
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→Chamber of Strategy
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This trial takes place in the lower right hand room. | This trial takes place in the lower right hand room. | ||
In this trial | In this trial the pary need to finish a game of Lanceboard (aka Chess in Faerûn) by letting the Dark King fall in two moves only. If [[Gale]] is in the party he will comment that he played Lanceboard and would like to offer his help. If accepting his help, he will tell what needs to be done to finish the trial. Speaking with the Statue of Balduran activates this dialogue. | ||
=====Solutions===== | =====Solutions===== | ||
'''IMPORTANT: Solutions for this trial | '''IMPORTANT: Solutions for this trial are randomized, these solutions must be taken with caution.''' | ||
#'''(Suggested by Gale)''' - First | #'''(Suggested by Gale)''' - First threatening the Black King by moving the Rook one square to the right. Then the following two options occur: Option #1 - Black Bishop eliminates the White Rook, leaving the White Queen to move 3 squares to the right causing a checkmate. Option #2 - Black King moves top right square, then moving the White Knight one square up and two squares left causes a checkmate. | ||
#'''(Suggested by Gale)''' - | #'''(Suggested by Gale)''' - Moving the White Queen diagonally to the upper right corner of the board to place the Black King in check and limiting its movement option to the black square on its forward left diagonal. After the Balck King makes this move, moving the White Queen four squares to the left, directly in front of the White Rook and diagonal to the Black King, causes a checkmate. | ||
#'''(Alternative "Brawn" Solution)''' - The Black King is vulnerable to lightning damage. Killing it this way will also pass the challenge. | #'''(Alternative "Brawn" Solution)''' - The Black King is vulnerable to lightning damage. Killing it this way will also pass the challenge. | ||
There are three attempts to finish this trial correctly. The number of attempts that remain is indicated by the number of red heart icons left at the top of the board, with each failed attempt resulting in one heart shattering. Additionally, whenever interacting with one of the Lanceboard pieces, there is a pointed notification to show where the pieces can move, according to the [https://en.wikipedia.org/wiki/Rules_of_chess#Movement standard rules of chess]. If Gale is in the party and his help was accepted, the appropriate pieces and squares will be marked with a white light upon interacting with a piece. | |||
===Chamber of Courage=== | ===Chamber of Courage=== |