Raphael/Combat: Difference between revisions

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| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Raphael
| name = Raphael
| bodyclass =
| image = Raphael Model Demonic.png
| image = Raphael Model Demonic.png
| imagesize = 0.6
| str = 18
| str = 18
| dex = 16
| dex = 16
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| wis = 16
| wis = 16
| cha = 19
| cha = 19
| str_save_proficiency = y
| str save prof = y
| con_save_proficiency = y
| con save prof = y
| int_save_proficiency = y
| int save prof = y
| cha_save_proficiency = y
| cha save prof = y
| level = 12 <!--;16{{honour}}-->
| level = 12 <!--;16{{honour}}-->
| race = Fiend
| h level = 16
| race = [[Fiend]]
| type = Fiend
| type = Fiend
| hit_points = 666
| hp = 666
| armour_class = 21
| ac = 21
| size = Medium
| size = Medium
| weight_kg = 80
| weight kg = 80
| weight_lb = 160
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| nonmagic resistant1 = Piercing
| nonmagic resistant2 = Bludgeoning
| nonmagic resistant3 = Slashing
| resistant1 = Cold
| resistant2 = Poison
| resistant3 = Lightning
| immune1 = Fire


| condition1_name = Soul Pillar Proximity
| conditions = Soul Pillar Proximity
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke
}}
{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


| feature1_name = Darkvision
== Attacks and abilities ==
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Devil's Sight
| feature2_description = Can see normally in magical and natural darkness.
| feature3_name = Fiendish Blessing
| feature3_description = Grants +2 to armour class.
| feature4_name = Inevitable Resolve
| feature4_description = Cannot be controlled or incapacitated.
| feature5_name = Infernal Retribution
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
| feature6_name = Magic Resistance
| feature6_description = Gives advantage on saving throws against magical effects.
| feature7_name = Opportunity Attack
| feature7_description = React by attacking a creature moving out of range.
| feature8_name = Soul Pillar Proximity
| feature8_description = Gives Raphael bonuses for remaining pillars.
| feature9_name = Soul Reaper
| feature9_description = Sever the soul of a creature who is downed by Raphael.
| feature10_name = Legendary Action: Beguiling Rebuke
| feature10_description = Use a legendary action to Beguile an attacker.
| feature10_mode = Honour


| action1_name = Igniting Spark
=== Extra initiative ===
| action1 = {{ublist|
While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form.  If disengaging and trying to fight again, he'll have full +9 initiative again.
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Target''': Creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
| action1_class = nowrap


| action2_name = Incinerate
=== Regular Fiend Form ===
| action2 =  {{ublist|
{{Feature box|Igniting Spark}}
* '''Spell''': AoE
{{Feature box|Incinerate}}
* '''Hit''': {{damage color|Fire|8d8 Fire}} damage
{{Feature box|Diabolic Chains}}
* '''Save''': Dexterity (DC 15) halves damage
{{Feature box|Consume Souls}}
* '''Cost''': 1 Action & 2 Soul Charges}}
| action2_class = nowrap


| action3_name = Diabolic Chains
=== Ascended Fiend Form ===
| action3 = {{ublist|
{{Infobox creature
* '''Ranged spell attack''': range 18 m, 3 rays
| name = Ascended differences
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
* '''Target''': creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
| action3_class = nowrap
 
| action4_name = Consume Souls
| action4 = {{ublist|
* '''Action''': range 30 m
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar
* '''Effect''': restore {{cond|Punish Divinity|w=20px}}
* '''Cost''': Bonus Action }}
| action4_class = nowrap
 
| action5_effect = {{cond|Roiling Hellfire}}
| action5 = {{ublist|
* '''Hellfire surface''': AoE 1m
* '''Effect''': {{damage color|Fire|6d6 Fire}} damage per turn}}
| action5_class = nowrap
 
| action6_name = Beguiling Rebuke
| action6 = {{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Effect''': inflict [[Beguiled]], 2 turns
* '''Beguile''': target cannot target Raphael
* '''Save''': Wisdom to avoid
* '''Cost''': Legendary Action}}
| action6_class = nowrap
| action6_mode = Honour
 
| modules =  
{{Infobox statistics
| subbox = yes
| mode = Ascended differences
| image = Raphael Ascended Fiend Model.png
| image = Raphael Ascended Fiend Model.png
| level = 12
| level = 12
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| wis = 16
| wis = 16
| cha = 19
| cha = 19
| str_save_proficiency = y
| str save prof = y
| con_save_proficiency = y
| con save prof = y
| int_save_proficiency = y
| int save prof = y
| cha_save_proficiency = y
| cha save prof = y
| initiative = +7
| conditions = Ascended Fiend
 
| passives = Multiattack: Last Resort
| condition1_name = Ascended Fiend
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.
 
| feature1_name = Multiattack: Last Resort
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
| feature2_name = Legendary Action: Soul Ascension
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
| feature2_mode = Honour
}}
}}
}}{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
== Attacks and abilities ==
{{Feature box|Igniting Spark}}
{{Feature box|Incinerate}}
{{Feature box|Diabolic Chains}}
{{Feature box|Consume Souls}}
=== Ascended Fiend Form ===


{{Feature box|Fiendish Ascension}}
{{Feature box|Fiendish Ascension}}
{{Feature box|Multiattack (Raphael)}}
{{Feature box|Multiattack (Raphael)}}
{{Feature box|Ravaging Inferno}}
{{Feature box|Ravaging Inferno}}
{{Feature box|Claws (Raphael)}}
{{Feature box|Claws (Raphael)}}


=== Punish Divinity ===
=== Punish Divinity ===
{{Feature box|Punish Divinity}}
{{Feature box|Punish Divinity}}
{{Feature box|Soul Drain}}
{{Feature box|Soul Drain}}


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{{Feature box|Beguiling Rebuke}}
{{Feature box|Beguiling Rebuke}}
{{Feature box|Soul Ascension}}
{{Feature box|Soul Ascension}}


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* 6x [[Vengeful Cambion]]
* 6x [[Vengeful Cambion]]


== Encounter ==
== Encounter details==
{{Infobox statistics
{{Infobox creature
| name = Pillar of Souls
| name = Pillar of Souls
| image = Pillar of Souls .png
| image = Pillar of Souls .png
| imagesize = 0.5
| imagesize = 0.5
| hit_points = 99
| hp = 99
| initiative =
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable
| proficiency_bonus =
| resistant1 = Piercing
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Force
}}
}}
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.
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Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  


Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
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== Tactics ==
== Tactics ==
=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain.
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Placing {{SmRarityItem|Smokepowder Barrel}}s or {{SmRarityItem|Runepowder Barrel}}s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.


=== During ===
=== During combat ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
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*{{SAI|Planar Binding}} is useful here for controlling the cambions.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits.


== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}

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