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Cold Damage: Difference between revisions

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Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed  
Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed  
|{{DamageType|Cold}} spells that create Ice Surfaces
|{{DamageType|Cold}} spells that create Ice Surfaces
Hitting liquid surfaces, like [[Blood Surface|Blood]] and Water Surfaces, with {{DamageType|Cold}} damage  
Hitting liquid surfaces, like {{Area|Blood (surface)}} and Water Surfaces, with {{DamageType|Cold}} damage  
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|{{Area|Steam Cloud}}
|{{Area|Steam Cloud}}

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