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Apothecary's Cellar: Difference between revisions
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→Necromancer's Lab: clarifications
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=== Necromancer's Lab === | === Necromancer's Lab === | ||
The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions | The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions, and a [[Rusted Key]] which opens the trapped gate on the east side of the lab. There is also a lever that will open a way back to the main cellar room. | ||
In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | ||
On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, | On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, however turn-based mode can be used to take the book, than replace it with any other object or simply rush out before the fire bolt shooting gargoyle trap is turned on. | ||
== Notable characters == | == Notable characters == |