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Apothecary's Cellar: Difference between revisions

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=== Main Cellar ===
=== Main Cellar ===
This section doesn't seem too out of the ordinary for an alchemy shop. It does however have a share of potions scattered around the clutter of bottles and other junk. If the lead character doesn't have [[Darkvision]], it is recommended to light up the candles and torches or get out a light source for yourself to see in the darkness.
This section has a share of potions and alchemical ingredients scattered around in several containers and the clutter of bottles and other junk.  


On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
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This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel entrance holds the [[Scroll of Summon Quasit]] along with minor valuables. Using the scroll here in this room, or having the party's wizard learn and cast the spell here, will trigger additional conversation options about the ornate mirror along with the only other opportunity to permanently learn the spell.
This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel entrance holds the [[Scroll of Summon Quasit]] along with minor valuables. Using the scroll here in this room, or having the party's wizard learn and cast the spell here, will trigger additional conversation options about the ornate mirror along with the only other opportunity to permanently learn the spell.


Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an [[Agile Guardian]] to burst out, [[Surprise (Game Mechanic)|surprising]] the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]].  
Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an [[Agile Guardian]] to burst out, {{cond|Surprised|Surprising}} the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]].  


Alternatively, if the party breaks a casket rather than interacting with it, a guardian will still appear but will not achieve surprise over the party. The caskets can thus be cleared for loot and xp with less risk of the combat spiraling out of control.
Alternatively, if the party breaks a casket rather than interacting with it, a guardian will still appear but will not achieve surprise over the party. The caskets can thus be cleared for loot and xp with less risk of the combat spiraling out of control.
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