Uktar: Difference between revisions

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== Involvement ==
== Involvement ==
Uktar can first be found inside Nine-Fingers' office, arguing with her about an orphanage that has fallen behind on its payments and how they should resolve the matter while also upholding the Guild's reputation. At a break in the conversation, Uktar will notice the player's presence and reprimand them for listening in, before Nine-Fingers takes over as being the focus of the conversation.
Uktar can first be found inside Nine-Fingers' office, arguing with her about an orphanage that has fallen behind on its payments and how they should resolve the matter while also upholding the Guild's reputation. At a break in the conversation, Uktar will notice the party's presence and reprimand them for listening in, before Nine-Fingers takes over as being the focus of the conversation.


Afterward, when starting a conversation with Uktar for the first time, players can pass a History check to 'ponder where you know the name from.' Passing this check will reveal that "Uktar" is the 11th month of the year, more commonly known as 'the Rotting', the time in which all things decay and die.
Afterwards, when starting a conversation with Uktar for the first time, the party can pass a History check to 'ponder where you know the name from.' Passing this check will reveal that "Uktar" is the 11th month of the year, more commonly known as 'the Rotting', the time in which all things decay and die.


===Vault Key Business===
===Vault Key Business===
Uktar offers a ransom to players who bring him ''vault keys'' for the Counting House -- but only if the contents of the corresponding vault remain untouched. For each one the player delivers to Uktar, he responds with a unique comment corresponding to the previous owner of the key. This comment is the same whether or not the player looted the vault themselves.
Uktar offers a ransom for ''vault keys'' for the Counting House -- but only if the contents of the corresponding vault remain untouched. For each one delivered to Uktar, he responds with a unique comment corresponding to the previous owner of the key. This comment is the same whether or not the vault themselves were looted.


''Give him Cazador's key''
''Give him Cazador's key''
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===Under Lock and Key (gold rewards)===
===Under Lock and Key (gold rewards)===
When the player delivers a key to Uktar that belongs to an *unopened* vault, they will receive a gold reward along with the usual unique line of dialogue. A pop-up - similar to what happens when a quest awards an item - will appear after the player exits the conversation with Uktar. Even though no corresponding quest appears in the journal, the text on these pop-ups is labeled as "Under Lock and Key."{{note|The name on these pop-ups does NOT appear to have any relation to the Achievement from Act Two that uses the same name.}}
When delivering a key to Uktar that belongs to an *unopened* vault, the party will receive a gold reward along with the usual unique line of dialogue. A pop-up - similar to what happens when a quest awards an item - will appear after the exiting the conversation with Uktar. Even though no corresponding quest appears in the journal, the text on these pop-ups is labeled as "Under Lock and Key."{{note|The name on these pop-ups does NOT appear to have any relation to the Achievement from Act Two that uses the same name.}}


"We sold [Character]'s vault key to Guild Bursar Uktar."
"We sold [Character]'s vault key to Guild Bursar Uktar."

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