Stormshore Tabernacle: Difference between revisions

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Inside the party can make offerings to [[Deities#Helm|Helm]], [[Tyr]], [[Selûne]], or [[Mystra]] or various other deities at the [[Statue of the Gods]] in exchange for the condition: {{Condition inline|Anointed in Splendour}}. The condition persists through resting. Making an adequate donation earns the [[Inspiration|Inspirational Event]] Ordinary Practises in Extraodinary Times ([[Acolyte]] background).  
Inside the party can make offerings to [[Deities#Helm|Helm]], [[Tyr]], [[Selûne]], or [[Mystra]] or various other deities at the [[Statue of the Gods]] in exchange for the condition: {{Condition inline|Anointed in Splendour}}. The condition persists through resting. Making an adequate donation earns the [[Inspiration|Inspirational Event]] Ordinary Practises in Extraodinary Times ([[Acolyte]] background).  


The amount you have to offer to receive the blessing depends on your level and difficulty. At level 1, 400 gp will grant you the blessing and at level 11/12 it's 4500 gp increasing to 5000 gp on Tactician difficulty. The offering is the same amount as needed to get a merchant to 100 Attitude as seen [[Trading and item pricing#Trader_attitude|here]].
The amount which has to be offered to receive the blessing depends on the level of the party and on the chosen difficulty. At level 1, 400 gp will grant the blessing and at level 11/12 it's 4500 gp increasing to 5000 gp on Tactician difficulty. The offering is the same amount as needed to get a merchant to 100 Attitude as seen [[Trading and item pricing#Trader_attitude|here]].


The blessing is only available to the character that made the offer, and the character who received the blessing must pray at the corresponding statue each day to reapply it. Each character can receive their own blessing, but they must make their own (separate) donations. Once a character makes a sufficient donation to receive a god's blessing, they cannot make donations to other deities.
The blessing is only available to the character that made the offer, and the character who received the blessing must pray at the corresponding statue each day to reapply it. Each character can receive their own blessing, but they must make their own (separate) donations. Once a character makes a sufficient donation to receive a god's blessing, they cannot make donations to other deities.
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Within the basement, there are several traps as well as a number of offering chests to various gods. Items donated by the party will also appear in the corresponding offering chest. Looting any of the items from the offering chests (including the items previously donated by the party) curses the offending character with {{Cond|Castigated By Divinity}}. However, breaking the chests and looting the items from the floor will avoid the curse.
Within the basement, there are several traps as well as a number of offering chests to various gods. Items donated by the party will also appear in the corresponding offering chest. Looting any of the items from the offering chests (including the items previously donated by the party) curses the offending character with {{Cond|Castigated By Divinity}}. However, breaking the chests and looting the items from the floor will avoid the curse.


Seizing the offerings for yourself grants the [[Inspiration|Inspirational Event]] '''Weak Gifts for Weak Beings''' ([[Haunted One]] background).  
Seizing the offerings for the party grants the [[Inspiration|Inspirational Event]] '''Weak Gifts for Weak Beings''' ([[Haunted One]] background).  


{{Cond|Castigated By Divinity}} can removed with a Remove Curse spell, but that spawns a creature to fight. So it's best to save the citizens from panic and remove the curse while still in the basement. You'll know the condition is gone when it no longer has the {{Cond|Castigated By Divinity}} icon beside the character.
{{Cond|Castigated By Divinity}} can removed with a Remove Curse spell, but that spawns a creature to fight. So it's best to save the citizens from panic and remove the curse while still in the basement.  


[[Khalid's Gift]] makes Jaheira immune to curses, including {{Cond|Castigated By Divinity}}, so while wearing it she can steal from any of the offering chests with no negative consequences other than Vicar Humbletoes refusing to talk or trade with her character anymore. Other characters in your party can continue to trade with him without penalty.  
[[Khalid's Gift]] makes Jaheira immune to curses, including {{Cond|Castigated By Divinity}}, so while wearing it she can steal from any of the offering chests with no negative consequences other than Vicar Humbletoes refusing to talk or trade with her character anymore. Other party members can continue to trade with him without penalty.  


If character breaks into the basement and opens the offering chests but steals the items by right clicking them and selecting Send to another character, then the character to whom it is sent is considered the thief and the recipient of the curse. The one opening the chest and sending the item does not get cursed. If they send them to Jaheira wearing Khalid's Gift, no one gets cursed.
If a party member breaks into the basement and opens the offering chests but steals the items by right clicking them and selecting Send to another party member, then the party member to whom it is sent is considered the thief and the recipient of the curse. The one opening the chest and sending the item does not get cursed. If they send them to Jaheira wearing Khalid's Gift, no one gets cursed.


== Statues ==
== Statues ==

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