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=== Accessing the Sorcerous Vault ===
=== Accessing the Sorcerous Vault ===
There are two ways to access the Sorcerous Vault:
There are two ways to access the Sorcerous Vault:
# Press the Weave Button labelled 'Vaults' in [[Ramazith's Tower]], after jumping down to the middle level using the floating furniture. This teleports you to the hidden northern room of the Vault.
# Press the Weave Button labelled 'Vaults' in [[Ramazith's Tower]], after jumping down to the middle level using the floating furniture. This teleports the party to the hidden northern room of the Vault.
# Go up the stairs to the second floor of [[Sorcerous Sundries]] and lockpick (DC 15) the metal door to the left {{coords|12|-79}}. Interact with the '''Clasped Book''' in the bookcase in this room to open a portal to the central room of the Vault.
# Go up the stairs to the second floor of [[Sorcerous Sundries]] and lockpick (DC 15) the metal door to the left {{coords|12|-79}}. Interact with the '''Clasped Book''' in the bookcase in this room to open a portal to the central room of the Vault.


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====Hidden northern room====
====Hidden northern room====
If you entered the Vault from [[Ramazith's Tower]], you will begin in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button {{coords|369|1034}} (requires a DC 15 Perception check to reveal). This room holds {{SmIconLink|Book Special B Unfaded Icon.png|The Red Knight's Final Stratagem}} and several chests and crates full of items.
If entering the Vault from [[Ramazith's Tower]], the party members start in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button {{coords|369|1034}} (requires a DC 15 Perception check to reveal). This room holds {{SmIconLink|Book Special B Unfaded Icon.png|The Red Knight's Final Stratagem}} and several chests and crates full of items.


====Yafeu the djinni's room====
====Yafeu and the djinni's room====
In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall {{coords|374|1039}}. The room behind this wall contains a Peculiar Lamp.
In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall {{coords|374|1039}}. The room behind this wall contains a Peculiar Lamp.


Clicking on the Peculiar Lamp swaps you with whoever is currently stuck in the lamp (initially, [[Yafeu]] the [[Djinni]]). The character who clicked on the lamp is now stuck inside. ''"See: Escape Tactics" below for known methods of escape.''
Interacting with the Peculiar Lamp swaps the interacting party member with whoever is currently stuck in the lamp (initially, [[Yafeu]] the [[Djinni]]). The party member who interacted with the lamp is now stuck inside.


You may also choose to fight [[Yafeu]] when he tries to leave, though he only grants 250xp and does not drop any items. Note: It can be a convenient tactic to swap in and out of the lamp between turns, because inside the lamp is considered a separate region which results in refreshing the actions for those who are swapping causing you to defeat Yafeu before he's able to attack again.
The party may also choose to fight [[Yafeu]] when he tries to leave, he grants 250xp and does not drop any items.  


=====Escape tactics=====
=====Escaping from the djinni's room=====
*Summon any creature ([[Mage Hand]] works as well) and have them drag to move the lamp (the game will not let you take the throw action on the lamp) to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant.
*Summon any creature (for example [[Mage Hand]] works as well) and have them drag to move the lamp (it's not possible use the throw action on the lamp) to swap places with the trapped party member. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant. There is a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}.
**There is sometimes a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}.
**If having Scratch's Ball in the inventory of the stuck party member inside the lamp, it's possible Summon Scratch inside the lamp. The party member in the lamp is then transported out while Scratch remains inside. After taking a [[Short Rest]] right there and then summoning Scratch again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
**If you have Scratch's Ball in your inventory, you can Summon Scratch inside the lamp and you will be transported out while he remains inside. If you then take a Short Rest right there and summon him again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
**If possessing [[Second Marriage]], it's possible to summon [[Connor Vinderblad]] inside the lamp and the stuck party member will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
**If you have [[Second Marriage]], you can summon [[Connor Vinderblad]] inside the lamp and you will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
*[[Banishment]] can also be used to escape the lamp.
*[[Banishment]] can also be used to escape the lamp.


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