Disable the Steel Watch: Difference between revisions

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m (Added a note on how The Many Faces of Gond book can be unintentionally destroyed.)
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'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Act Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering [[Orin the Red]] in the [[City Sewers]].
'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Act Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering [[Orin the Red]] in the [[City Sewers]].
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==Objectives==
==Objectives==
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* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.


If the Deception option was chosen, [[Tamia Holzt]] will give the player the [[Motivator]] and not become hostile.
If the Deception option was chosen, [[Tamia Holzt]] will give the party the [[Motivator]] and not become hostile.


If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
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* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* The [[Runepowder Bomb]] can be used to blow up the factory without consuming it. When interacting with the Neurocitor have the bomb in your inventory and select the dialog option ''"Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb."'' then select another character and let them place the bomb outside the factory or in camp then select the character that is still in dialog with the Neurocitor and select ''"Carefully place the bomb."''. After the cutscene the bomb can be picked up where you left it.
* The [[Runepowder Bomb]] can be used to blow up the factory without consuming it. When interacting with the Neurocitor have the bomb in your inventory and select the dialog option ''"Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb."'' then select another character and let them place the bomb outside the factory or in camp then select the character that is still in dialog with the Neurocitor and select ''"Carefully place the bomb."''. After the cutscene the bomb can be picked up where you left it.
* The bookshelf containing The Many Faces of Gond may be destroyed during combat, resulting in the book becoming unobtainable and locking the player out of destroying the foundry. Failing to stop a Motivator from activating during combat can detonate Grindo Biggs's collar in the operating area and destroy it prematurely. This can be avoided by sending an invisible character to retrieve the book before initiating combat.
* The bookshelf containing The Many Faces of Gond may be destroyed during combat, resulting in the book becoming unobtainable and locking the party out of destroying the foundry. Failing to stop a Motivator from activating during combat can detonate Grindo Biggs's collar in the operating area and destroy it prematurely. This can be avoided by sending an invisible character to retrieve the book before initiating combat.


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