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Control Undead: Difference between revisions
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HiddenDragon (talk | contribs) (Added missing condition) |
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| concentration = | | concentration = | ||
| damage = | | damage = | ||
| damage2 = | | damage2 = | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| condition = Controlled | | condition = Controlled | ||
Line 24: | Line 24: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| class learns at level 3 = Oathbreaker | | class learns at level 3 = Oathbreaker | ||
| granted by feats = | | granted by feats = | ||
| notes = | | notes = * Despite the name, this does not allow the player to control the targeted creature. It causes the creature to become an allied NPC that will simply attack the nearest enemy of the caster, or follow the caster around if there are no enemies nearby. | ||
* Control of the target is lost if the Paladin is [[Downed (Condition)|Downed]], and does not come back if the Paladin recovers. | |||
* This can be used on several undead creatures including some bosses so long as they are "alive", [[Undead]], a lower level than the caster, and don't have the {{Pass|Immune To Control Undead}} passive. | |||
* NPCs that die due to the {{Cond|Shadow Curse}} will revive a turn or two later as a {{Cond|Shadow-Cursed Undead}}, gaining the '''Undead''' type making them susceptible to this ability. This interestingly can be exploited to capture certain NPCs as a "pet" of sorts until the next Long Rest. | |||
}} | }} | ||
{{PaladinNavbox}} | {{PaladinNavbox}} |