Gauntlet of Shar: Difference between revisions

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In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death.
In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death.


This is very simple: it is not a test of memory but of faith in Shar's darkness. The map is a distraction. First, don't forget to use the sacrificial altar, else the umbral gem will not appear at the far end of the hall. Once done, simply click on the platform where the gem is to jog straight across the darkness and collect your prize.
This is is not a test of memory but of faith in Shar's darkness. The map is a distraction. As with the Soft-Step Trial, this trial is most easily completed with a single character, and indeed it is quite important to split the party before venturing past the starting point, lest the other party members' pathing may send them to a premature death.
 
Clicking on the platform where the gem is, lets the party member move straight through the darkness to the platform where the orb can be taken.
 
It is also possible to jump across gaps in the path or between platforms, or to use spells such as [[Misty Step]] to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}} -- such spells will however still remove the magical darkness on the platforms, making it easier to target them when e.g. teleporting.


Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly.
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring characters back to the entrance quickly.

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