Voss: Difference between revisions

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65 bytes added ,  28 May
→‎Encounters: Fix some erroneous information.
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(→‎Encounters: Fix some erroneous information.)
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The interrogation is a gauntlet of [[Ability check|ability checks]]. The player character must first try to convince Voss not to kill them on the spot,<ref>[[Fighter|Fighters]] and possibly other classes{{Verify}} may pass this dialogue without a check.</ref> followed by a check to resist a casting of {{SAI|Detect Thoughts}}, followed by a third check to end the interrogation peacefully. Failing these checks or opting for violence will initiate combat with the gith soldiers.
The interrogation is a gauntlet of [[Ability check|ability checks]]. The player character must first try to convince Voss not to kill them on the spot,<ref>[[Fighter|Fighters]] and possibly other classes{{Verify}} may pass this dialogue without a check.</ref> followed by a check to resist a casting of {{SAI|Detect Thoughts}}, followed by a third check to end the interrogation peacefully. Failing these checks or opting for violence will initiate combat with the gith soldiers.


If Lae'zel is allowed to speak for the party, a single persuasion check convincing her to "play along" with Voss's order resolves the encounters without violence.
If Lae'zel is allowed to speak for the party, there will be a persuasion check to convince her to "play along" with Voss's order. However, this is followed by deception checks to convince Voss that Lae'zel is telling the truth.


Regardless of how the interrogation ends, Voss will depart on Qudenos once the dialogue has finished. He does not participate in combat, and will teleport away with Qudenos at the first opportunity if preemptively engaged.
Regardless of how the interrogation ends, Voss will depart on Qudenos once the dialogue has finished. He does not participate in combat, and will teleport away with Qudenos at the first opportunity if preemptively engaged.
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