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Kagha: Difference between revisions

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== Involvement==
== Involvement==
[[Zevlor]] requests the player's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.
[[Zevlor]] requests the party's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.


The player later finds Kagha reprimanding a tiefling child named [[Arabella]] for attempting to steal the [[Idol of Silvanus]]. The player and [[Rath]], another druid, can intervene to save the child. Should the player fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.
The party later finds Kagha reprimanding a tiefling child named [[Arabella]] for attempting to steal the [[Idol of Silvanus]]. The party and [[Rath]], another druid, can intervene to save the child. Should the party fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.  
 
Regardless of that, she'll commend the player for their actions at the gate, and will recommend to aid Zevlor in defeating the goblin leaders to make his people leave.


=== Investigate Kagha ===
=== Investigate Kagha ===
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Kagha can be investigated and potentially confronted by the party. This must be done {{em|before}} [[Halsin]] is rescued from the Goblin camp, otherwise the quest will be cancelled early.
Kagha can be investigated and potentially confronted by the party. This must be done {{em|before}} [[Halsin]] is rescued from the Goblin camp, otherwise the quest will be cancelled early.


If the players search the sanctum, they can find Kagha's chest. Lockpicking it will reveal a letter that will advance the player in the [[Investigate Kagha]] quest and guide them to a covert meeting in the Swamp. There, after a fight with [[Ancient Mud Mephit|Ancient Mud Mephits]] and [[Wood Woad|Wood Woads]], the player will find out Kagha is secretly planning to hand over the Grove to the [[Shadow Druids]] of the Cloakwood.
If searching the sanctum, Kagha's personal chest can be found. Lockpicking it will reveal a letter that will advance the [[Investigate Kagha]] quest and guide the party to a covert meeting in the Swamp. There, after a fight with [[Ancient Mud Mephit|Ancient Mud Mephits]] and [[Wood Woad|Wood Woads]], the party will find out Kagha is secretly planning to hand over the Grove to the [[Shadow Druids]] of the Cloakwood.


If the player returns and confront Kagha about this, the Shadow Druids will reveal themselves and ask Kagha to attack the player and everyone else inside. The player can help Kagha see her wrongs, and make her join the Grove's druid's side instead.
If returning and confronting Kagha about this, the Shadow Druids will reveal themselves and ask Kagha to attack the party and everyone else inside. The party can persuade Kagha to see her wrongs, and make her join the Grove's druid's side instead.


Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the player, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player is a druid, she will bestow them the title of Faithwarden, and gift them the [[quarterstaff]] [[Pale Oak]].
Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the party, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player character is a druid, she will bestow them the title of Faithwarden, and give them the [[quarterstaff]] [[Pale Oak]].


=== Kagha's Fate ===
=== Kagha's Fate ===
Should the player not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether she allowed Arabella die in her custody.
If the party did not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether or not she let Arabella die in her custody.


* ''Kagha repented''
* ''Kagha repented''
** Halsin allows Kagha to remain in the Grove, however she is demoted to novice. (If the player returns to the area after Act 1, she will be standing on the path overlooking the grove -- near where Zevlor and Aradin fought when the player first arrived.)
** Halsin allows Kagha to remain in the Grove, however she is demoted to novice. (If the party returns to the area later in Act 1, she will be standing on the path overlooking the grove -- near where Zevlor and Aradin fought when the party first arrived.)
* ''Kagha did not repent''
* ''Kagha did not repent''
** ''Arabella died, her parents live''
** ''Arabella died, her parents live''
*** Halsin leaves her fate in [[Locke]] and [[Komira]]'s hands. They will attempt to poison Kagha at the party, which will kill her unless the player intervenes.  
*** Halsin leaves her fate in [[Locke]] and [[Komira]]'s hands. They will attempt to poison Kagha at the party, which will kill her unless the party intervenes.  
*** If player convinces Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the player profusely and vows to improve herself.
*** If party convinced Locke and Komira to spare Kagha, the poison can be cured (e.g. with Lesser Restoration). Kagha thanks the party profusely and vows to improve herself.
** ''Arabella and her Parents died''
** ''Arabella and her Parents died''
*** Kagha is exiled from the Emerald Grove, and all Groves of Silvanus.  
*** Kagha is exiled from the Emerald Grove, and all Groves of Silvanus.  
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