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Level 4












Bg3 content hr.png
Creature Race Icon.png  Race Elf#Wood ElvesWood Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 65
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 76kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +3
Passive features
Poison R.png
Character information
Class Druid Druid
Location Inner Sanctum, Emerald Grove
Allies Teela, Marcoryl, Loic
Enemies Zevlor
Experience on kill 150
Additional information
Voice actor Clare Corbett
3D Model
Kagha Model.png

Kagha is a Wood Elf Druid. She was Halsin's Second Druid, but has named herself First Druid in his absence. She has decided to enact the Rite of Thorns to seal the Grove off, no matter the consequences.

A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

Kagha, defending her actions

Personality[edit | edit source]

Kagha wants to prove her authority over the Emerald Grove, and is willing to take drastic action. She has come to see the Tiefling Refugees as parasites, and calls them devils and a rot to be cleansed.

Kagha justifies her actions as those of a watchful broodmother. As such, Kagha admires drow and duergar for their culture of self-preservation. If the player is a drow or duergar, she will attempt to appeal to them by calling their presence a gift.

Act One[edit | edit source]

Zevlor requests the player's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.

The player later finds Kagha reprimanding a tiefling child named Arabella for attempting to steal the Idol of Silvanus. The player and Rath, another druid, can intervene to save the child. Should the player fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.

Regardless of that, she'll commend the player for their actions at the gate, and will recommend to aid Zevlor in defeating the goblin leaders to make his people leave.

Investigate Kagha[edit | edit source]

For more information see the Quest: Investigate Kagha

If the players search the sanctum, they can find Kagha's chest. Lockpicking it will reveal a letter that will advance the player in the Investigate Kagha quest and guide them to a covert meeting in the Swamp. There, after a fight with Ancient Mud Mephits and Wood Woads, the player will find out Kagha is secretly planning to hand over the Grove to the Shadow Druids of the Cloakwood.

If the player returns and confront Kagha about this, the Shadow Druids will reveal themselves and ask Kagha to attack the player and everyone else inside. The player can help Kagha see her wrongs, and make her join the Grove's druids side instead.

Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the player, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player is a druid, she will bestow them the title of Faithwarden, and gift them the quarterstaff Pale Oak.

Kagha's Fate[edit | edit source]

Should the player not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether she allowed Arabella die in her custody.

  • Kagha repented
    • Halsin allows Kagha to remain in the Grove, however she is demoted to novice.
  • Kagha did not repent
    • Arabella died, her parents live
      • Halsin leaves her fate in Locke and Komira's hands. They will attempt to poison Kagha at the party, which will kill her unless the player intervenes.
    • Arabella and her Parents died
      • Kagha is exiled from the Emerald Grove, and all Groves of Silvanus.
    • Convinced to let Arabella go earlier
      • Kagha is demoted to the most junior rank of druid

Attacks and Abilties[edit | edit source]

Main Hand Attack - Dagger[edit | edit source]


Attack Roll: +6

D4 Piercing.png 1d4 + 3 (4~7) Damage Types Piercing

Off-Hand Attack - Scimitar[edit | edit source]

Bonus Action

Attack Roll: +6

D6 Slashing.png 1d6 + 3 (4~9) Damage Types Slashing

Cure Wounds[edit | edit source]

Cast the Cure Wounds spell up to Level 3 Spell Slot.


D8 Healing.png 1d8 + 3 (4~11)  Healing

Thunderwave[edit | edit source]

Cast the Thunderwave spell up toLevel 3 Spell Slot.


DC 14  Constitution Save to halve damage and avoid being pushed back.

D8 Thunder.png 2d8 (2~16) Damage Types Thunder

Range: 1.5 m / 5 ft

AoE: 5 m / 17 ft (Cube)

Heat Metal[edit | edit source]

Casts the Heat Metal spell up toLevel 3 Spell Slot.


DC 14  Constitution Save to limit the duration of Heat Metal to Duration: 1 turn.


Range: 18 m / 60 ft

Wild Shape: Dire Wolf[edit | edit source]

Assume the shape of a dire wolf that can Inciting allies and Distract enemies.

Your dire wolf shape has 18Hit Points.

Bite[edit | edit source]

Bite a target.


Attack Roll: +5

D4 Piercing.png 2d4 + 2 (4~10) Damage Types Piercing
  • Used only while in Wild Shape.

Exposing Bite[edit | edit source]

Nip a target and distract it. If your attack hits, the next attack against the target from within AoE: 1.5 m / 5 ft (Radius) will be a Critical Hit.


Attack Roll: +5

Inflicts the Exposing Bite condition.

D4 Piercing.png 1d4 + 3 (4~7) Damage Types Piercing

Recharge: Short Rest

  • Used only while in Wild Shape.

Notable Loot[edit | edit source]

Trivia[edit | edit source]

  • As of Patch 9 of Early Access, despite being a Wood Elf, Kagha only has a movement speed of 9m / 30ft. This may be a bug.
  • Ssifisv, the command she gives Teela is draconic command for serpents to step down.

External Links[edit | edit source]