Loic: Difference between revisions

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706 bytes added ,  13 June
Added Banter with Marcoryl
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| image = Loic.png
| image = Loic.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Loic
| name = Loic
| full name = Loic
| level = 3
| level = 3
| image = Loic.png
| image = Loic.png
| race = [[Lightfoot Halfling]]
| race = [[Lightfoot Halfling]]
| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| modules = {{Infobox statistics
| hometown = [[Emerald Grove]]
| child = yes
| class = [[Druid]]
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| hit_points = 26
| hp = 26
| armour_class = 12
| ac = 12
| movement_speed_meters = 8
| movement m = 8
| movement_speed_feet = 25
| weight kg = 35
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 1
| hiddenlevel = 1
| str = 15
| str = 15
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| cha = 12
| cha = 12


| feature1_name = Brave
| passives = Brave, Halfling Luck, Opportunity Attack
| feature1_description = Advantage on Saving Throws against being Frightened
| feature2_name = Halfling Luck
| feature2_description = Upon rolling a 1 on an attack roll, ability check, or saving throw, reroll the die and use the new roll.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of reach
}}
}}
}}


'''Loic''' is a [[Halfling]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Druid Grove]] as one of [[Kagha]]'s supporters.
'''Loic''' is a [[Halfling]] [[Druid]] in [[Baldur's Gate 3]].  
 
== Involvement==
Loic can be found at the [[Druid Grove]] as one of [[Kagha]]'s supporters.
 
== Banter ==
If [[Arabella]] was spared, Marcoryl and [[Loic]] will debate the nuances of killing children and stealing idols in the following ambient conversations:
 
=== Conversation One ===
 
* '''Marcoryl:''' Ridiculous. We just let her run off!
** '''Loic:''' She's a child.
 
* '''Marcoryl:''' A ''devil'' child. One who tried to steal from us.
** '''Loic:''' Yet she failed - that's what matters.
 
=== Conversation Two ===
 
* '''Loic:''' This will all be over, the ritual is almost finished
** '''Marcoryl:''' What if they try to steal from us? again?
 
* '''Loic:''' We've shown them once - we take grove law seriously.
** '''Marcoryl''': By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.
 
=== Conversation Three ===
 
* '''Loic:''' I dont want blood on my hands
** '''Marcoryl:''' We have the right to defend our home
 
* '''Loic:''' So that's what you want? To kill innocents?
** '''Marcoryl:''' I dont want to kill anyone. But I won't let the grove be harmed - not again.


==Combat ==
==Combat ==

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