Raphael/Combat: Difference between revisions

Jump to navigation Jump to search
Updated infobox
m (Move page script moved page Raphael/combat to Raphael/Combat over redirect)
(Updated infobox)
Line 4: Line 4:
| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Raphael
| name = Raphael
| bodyclass =
| image = Raphael Model Demonic.png
| image = Raphael Model Demonic.png
| imagesize = 0.6
| str = 18
| str = 18
| dex = 16
| dex = 16
Line 15: Line 13:
| wis = 16
| wis = 16
| cha = 19
| cha = 19
| str_save_proficiency = y
| str save prof = y
| con_save_proficiency = y
| con save prof = y
| int_save_proficiency = y
| int save prof = y
| cha_save_proficiency = y
| cha save prof = y
| level = 12 <!--;16{{honour}}-->
| level = 12 <!--;16{{honour}}-->
| h level = 16
| race = Fiend
| race = Fiend
| type = Fiend
| type = Fiend
| hit_points = 666
| hit_points = 666
| armour_class = 21
| ac = 21
| size = Medium
| size = Medium
| weight_kg = 80
| weight kg = 80
| weight_lb = 160
| extra init = 6
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full
| nonmagic resistant1 = Piercing
| nonmagic resistant2 = Bludgeoning
| nonmagic resistant3 = Slashing
| resistant1 = Cold
| resistant2 = Poison
| resistant3 = Lightning
| immune1 = Fire


| condition1_name = Soul Pillar Proximity
| conditions = Soul Pillar Proximity
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke
}}
{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


| feature1_name = Darkvision
== Attacks and abilities ==
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
{{Feature box|Igniting Spark}}
| feature2_name = Devil's Sight
| feature2_description = Can see normally in magical and natural darkness.
| feature3_name = Fiendish Blessing
| feature3_description = Grants +2 to armour class.
| feature4_name = Inevitable Resolve
| feature4_description = Cannot be controlled or incapacitated.
| feature5_name = Infernal Retribution
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
| feature6_name = Magic Resistance
| feature6_description = Gives advantage on saving throws against magical effects.
| feature7_name = Opportunity Attack
| feature7_description = React by attacking a creature moving out of range.
| feature8_name = Soul Pillar Proximity
| feature8_description = Gives Raphael bonuses for remaining pillars.
| feature9_name = Soul Reaper
| feature9_description = Sever the soul of a creature who is downed by Raphael.
| feature10_name = Legendary Action: Beguiling Rebuke
| feature10_description = Use a legendary action to Beguile an attacker.
| feature10_mode = Honour


| action1_name = Igniting Spark
{{Feature box|Incinerate}}
| action1 = {{ublist|
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Target''': Creates [[Hellfire]] surface, 1 turn
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
| action1_class = nowrap


| action2_name = Incinerate
{{Feature box|Diabolic Chains}}
| action2 =  {{ublist|
* '''Spell''': AoE
* '''Hit''': {{damage color|Fire|8d8 Fire}} damage
* '''Save''': Dexterity (DC 15) halves damage
* '''Cost''': 1 Action & 2 Soul Charges}}
| action2_class = nowrap


| action3_name = Diabolic Chains
{{Feature box|Consume Souls}}
| action3 = {{ublist|
* '''Ranged spell attack''': range 18 m, 3 rays
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
* '''Target''': creates [[Hellfire]] surface, 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
| action3_class = nowrap


| action4_name = Consume Souls
{{clear}}
| action4 = {{ublist|
=== Ascended Fiend Form ===
* '''Action''': range 30 m
{{Infobox creature
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar
| name = Ascended differences
* '''Effect''': restore {{cond|Punish Divinity|w=20px}}
* '''Cost''': Bonus Action }}
| action4_class = nowrap
 
| action5_effect = {{cond|Roiling Hellfire}}
| action5 = {{ublist|
* '''Hellfire surface''': AoE 1m
* '''Effect''': {{damage color|Fire|6d6 Fire}} damage per turn}}
| action5_class = nowrap
 
| action6_name = Beguiling Rebuke
| action6 = {{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Effect''': inflict [[Beguiled_(Condition)|Beguiled]], 2 turns
* '''Beguile''': target cannot target Raphael
* '''Save''': Wisdom to avoid
* '''Cost''': Legendary Action}}
| action6_class = nowrap
| action6_mode = Honour
 
| modules =  
{{Infobox statistics
| subbox = yes
| mode = Ascended differences
| image = Raphael Ascended Fiend Model.png
| image = Raphael Ascended Fiend Model.png
| level = 12
| level = 12
Line 121: Line 56:
| wis = 16
| wis = 16
| cha = 19
| cha = 19
| str_save_proficiency = y
| str save prof = y
| con_save_proficiency = y
| con save prof = y
| int_save_proficiency = y
| int save prof = y
| cha_save_proficiency = y
| cha save prof = y
| initiative = +7
 
| condition1_name = Ascended Fiend
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.


| feature1_name = Multiattack: Last Resort
| conditions = Ascended Fiend
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
| passives = Multiattack: Last Resort
| feature2_name = Legendary Action: Soul Ascension
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
| feature2_mode = Honour
}}
}}
}}{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
== Attacks and abilities ==
{{Feature box|Igniting Spark}}
{{Feature box|Incinerate}}
{{Feature box|Diabolic Chains}}
{{Feature box|Consume Souls}}
=== Ascended Fiend Form ===


{{Feature box|Fiendish Ascension}}
{{Feature box|Fiendish Ascension}}

Navigation menu